cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class Bumped

Package class diagram package Bumped
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.Bumped
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, cz.cuni.amis.utils.listener.Event

public class Bumped
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent

Definition of the event BMP.

Complete message documentation: Asynchronous message. Bot bumped into another actor.


Field Summary
protected  UnrealId Id
          Unique Id of the actor we have bumped to (actors include other players or bots and other physical objects that can block your path).
protected  Location Location
          Location of thing you've rammed into.
static String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
 
Constructor Summary
Bumped()
          Parameter-less contructor for the message.
Bumped(Bumped original)
          Cloning constructor from the full message.
Bumped(UnrealId Id, Location Location)
          Creates new instance of the message Bumped.
 
Method Summary
 UnrealId getId()
          Unique Id of the actor we have bumped to (actors include other players or bots and other physical objects that can block your path).
 Location getLocation()
          Location of thing you've rammed into.
 long getSimTime()
          Simulation time in MILLI SECONDS !!!
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 String toHtmlString()
           
 String toJsonLiteral()
           
 String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime

Id

protected UnrealId Id
Unique Id of the actor we have bumped to (actors include other players or bots and other physical objects that can block your path).


Location

protected Location Location
Location of thing you've rammed into.

Constructor Detail

Bumped

public Bumped()
Parameter-less contructor for the message.


Bumped

public Bumped(UnrealId Id,
              Location Location)
Creates new instance of the message Bumped. Asynchronous message. Bot bumped into another actor. Corresponding GameBots message is BMP.

Parameters:
Id - Unique Id of the actor we have bumped to (actors include other players or bots and other physical objects that can block your path).
Location - Location of thing you've rammed into.

Bumped

public Bumped(Bumped original)
Cloning constructor from the full message.

Parameters:
original -
Method Detail

getSimTime

public long getSimTime()
Simulation time in MILLI SECONDS !!!

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getId

public UnrealId getId()
Unique Id of the actor we have bumped to (actors include other players or bots and other physical objects that can block your path).


getLocation

public Location getLocation()
Location of thing you've rammed into.


toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()

toJsonLiteral

public String toJsonLiteral()
Overrides:
toJsonLiteral in class InfoMessage


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.