cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class HelloObserverHandshake

Package class diagram package HelloObserverHandshake
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.HelloObserverHandshake
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, cz.cuni.amis.utils.listener.Event

public class HelloObserverHandshake
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent

Definition of the event HELLO_OBSERVER.

Complete message documentation: Asynchronous message. A message sent at the beginning of establishing the connection.


Field Summary
protected  String Game
          Name of the Unreal Tournament version these GameBots are running on (UT2004, UE2, UDK, UT3...).
static String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
protected  String Version
          Version number of GameBots.
 
Constructor Summary
HelloObserverHandshake()
          Parameter-less contructor for the message.
HelloObserverHandshake(HelloObserverHandshake original)
          Cloning constructor from the full message.
HelloObserverHandshake(String Game, String Version)
          Creates new instance of the message HelloObserverHandshake.
 
Method Summary
 String getGame()
          Name of the Unreal Tournament version these GameBots are running on (UT2004, UE2, UDK, UT3...).
 long getSimTime()
          Simulation time in MILLI SECONDS !!!
 String getVersion()
          Version number of GameBots.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 String toHtmlString()
           
 String toJsonLiteral()
           
 String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime

Game

protected String Game
Name of the Unreal Tournament version these GameBots are running on (UT2004, UE2, UDK, UT3...).


Version

protected String Version
Version number of GameBots.

Constructor Detail

HelloObserverHandshake

public HelloObserverHandshake()
Parameter-less contructor for the message.


HelloObserverHandshake

public HelloObserverHandshake(String Game,
                              String Version)
Creates new instance of the message HelloObserverHandshake. Asynchronous message. A message sent at the beginning of establishing the connection. Corresponding GameBots message is HELLO_OBSERVER.

Parameters:
Game - Name of the Unreal Tournament version these GameBots are running on (UT2004, UE2, UDK, UT3...).
Version - Version number of GameBots.

HelloObserverHandshake

public HelloObserverHandshake(HelloObserverHandshake original)
Cloning constructor from the full message.

Parameters:
original -
Method Detail

getSimTime

public long getSimTime()
Simulation time in MILLI SECONDS !!!

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getGame

public String getGame()
Name of the Unreal Tournament version these GameBots are running on (UT2004, UE2, UDK, UT3...).


getVersion

public String getVersion()
Version number of GameBots.


toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()

toJsonLiteral

public String toJsonLiteral()
Overrides:
toJsonLiteral in class InfoMessage


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.