cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class Player

Package class diagram package Player
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.Player
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, IWorldObject, ILocated, ILocomotive, IRotable, IViewable, ICompositeWorldObject, IPlayer, IPerson, IGBViewable, cz.cuni.amis.utils.listener.Event
Direct Known Subclasses:
PlayerCompositeImpl, PlayerMessage

public abstract class Player
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject, IPerson, IPlayer, IGBViewable

Abstract definition of the GameBots2004 message PLR.

Complete message documentation: Synchronous message. Contains information about other players in the game, like their current velocity, position, weapon and reachability. Only reports those players that are visible. (within field of view and not occluded).


Nested Class Summary
static class Player.ObjectDisappeared
           
static class Player.PlayerUpdate
           
 
Field Summary
static String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
 
Constructor Summary
Player()
          Parameter-less contructor for the message.
 
Method Summary
 IWorldObjectUpdatedEvent createDisappearEvent()
          Creates an update event that has to update visibility to false.
abstract  String getAction()
          Atomic action this bot is doing (BDI).
abstract  String getAnim()
          For UE2.
abstract  String getBubble()
          For UE2.
abstract  String getEmotCenter()
          For UE2.
abstract  String getEmotLeft()
          For UE2.
abstract  String getEmotRight()
          For UE2.
abstract  int getFiring()
          0 means is not firing, 1 - firing in primary mode, 2 - firing in secondary mode (alt firing).
abstract  UnrealId getId()
          Unique Id of the player.
abstract  String getJmx()
          Exported just for control server.
abstract  Location getLocation()
          An absolute location of the player within the map.
abstract  String getName()
          Human readable name of the player.
abstract  Rotation getRotation()
          Which direction the player is facing in absolute terms.
 long getSimTime()
          Simulation time in MILLI SECONDS !!!
abstract  int getTeam()
          What team the player is on. 255 is no team. 0-3 are red, blue, green, gold in that order.
abstract  Velocity getVelocity()
          Absolute velocity of the player as a vector of movement per one game second.
abstract  String getWeapon()
          Class of the weapon the player is holding.
abstract  boolean isCrouched()
          True if the bot is crouched.
abstract  boolean isVisible()
          If the player is in the field of view of the bot.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 String toHtmlString()
           
 String toJsonLiteral()
           
 String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 
Methods inherited from interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject
getLocal, getShared, getStatic
 

Field Detail

PROTOTYPE

public static final String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime
Constructor Detail

Player

public Player()
Parameter-less contructor for the message.

Method Detail

getSimTime

public long getSimTime()
Simulation time in MILLI SECONDS !!!

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Specified by:
getSimTime in interface IWorldObject
Specified by:
getSimTime in interface IPlayer

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getId

public abstract UnrealId getId()
Unique Id of the player.

Specified by:
getId in interface IWorldObject
Specified by:
getId in interface IPlayer

getJmx

public abstract String getJmx()
Exported just for control server. Holds jmx address we need to connect to when we want to debug our bot.


getName

public abstract String getName()
Human readable name of the player.

Specified by:
getName in interface IPlayer
Specified by:
getName in interface IPerson

getAction

public abstract String getAction()
Atomic action this bot is doing (BDI).

Specified by:
getAction in interface IPlayer

isVisible

public abstract boolean isVisible()
If the player is in the field of view of the bot.

Specified by:
isVisible in interface IViewable
Specified by:
isVisible in interface IPlayer

getRotation

public abstract Rotation getRotation()
Which direction the player is facing in absolute terms.

Specified by:
getRotation in interface IRotable
Specified by:
getRotation in interface IPlayer

getLocation

public abstract Location getLocation()
An absolute location of the player within the map.

Specified by:
getLocation in interface ILocated
Specified by:
getLocation in interface IPlayer

getVelocity

public abstract Velocity getVelocity()
Absolute velocity of the player as a vector of movement per one game second.

Specified by:
getVelocity in interface ILocomotive
Specified by:
getVelocity in interface IPlayer

getTeam

public abstract int getTeam()
What team the player is on. 255 is no team. 0-3 are red, blue, green, gold in that order.

Specified by:
getTeam in interface IPlayer

getWeapon

public abstract String getWeapon()
Class of the weapon the player is holding. Weapon strings to look for include: "AssaultRifle", "ShieldGun", "FlakCannon", "BioRifle", "ShockRifle", "LinkGun", "SniperRifle", "RocketLauncher", "Minigun", "LightingGun", "Translocator". TODO: Look if this is all.

Specified by:
getWeapon in interface IPlayer

isCrouched

public abstract boolean isCrouched()
True if the bot is crouched.


getFiring

public abstract int getFiring()
0 means is not firing, 1 - firing in primary mode, 2 - firing in secondary mode (alt firing).

Specified by:
getFiring in interface IPlayer

getEmotLeft

public abstract String getEmotLeft()
For UE2. Holds left emoticon of the bot, "None" means none set.


getEmotCenter

public abstract String getEmotCenter()
For UE2. Holds center emoticon of the bot, "None" means none set.


getEmotRight

public abstract String getEmotRight()
For UE2. Holds right emoticon of the bot, "None" means none set.


getBubble

public abstract String getBubble()
For UE2. Holds the bubble of the emoticon of the bot, "None" means none set.


getAnim

public abstract String getAnim()
For UE2. Current played animation of the bot.


createDisappearEvent

public IWorldObjectUpdatedEvent createDisappearEvent()
Description copied from interface: IGBViewable
Creates an update event that has to update visibility to false.

Specified by:
createDisappearEvent in interface IGBViewable
Returns:

toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()
Specified by:
toHtmlString in interface IPlayer

toJsonLiteral

public String toJsonLiteral()
Overrides:
toJsonLiteral in class InfoMessage


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.