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1   /* File Bijection2D.java 
2    *
3    * Project : Java Geometry Library
4    *
5    * ===========================================
6    * 
7    * This library is free software; you can redistribute it and/or modify it 
8    * under the terms of the GNU Lesser General Public License as published by
9    * the Free Software Foundation, either version 2.1 of the License, or (at
10   * your option) any later version.
11   *
12   * This library is distributed in the hope that it will be useful, but 
13   * WITHOUT ANY WARRANTY, without even the implied warranty of MERCHANTABILITY
14   * or FITNESS FOR A PARTICULAR PURPOSE.
15   *
16   * See the GNU Lesser General Public License for more details.
17   *
18   * You should have received a copy of the GNU Lesser General Public License
19   * along with this library. if not, write to :
20   * The Free Software Foundation, Inc., 59 Temple Place, Suite 330,
21   * Boston, MA 02111-1307, USA.
22   */
23  
24  // package
25  
26  package math.geom2d.transform;
27  
28  // Imports
29  
30  /**
31   * Interface for all bijective transformations in the euclidean plane. A
32   * transformation is a bijection if there is a direct relation from sources to
33   * output. In this case, this means we can find the inverse transformation for
34   * each bijection.
35   */
36  public interface Bijection2D extends Transform2D {
37  
38      // ===================================================================
39      // constants
40  
41      // ===================================================================
42      // class variables
43  
44      // ===================================================================
45      // constructors
46  
47      // ===================================================================
48      // accessors
49  
50      // ===================================================================
51      // modifiers
52  
53      // ===================================================================
54      // general methods
55  
56      public abstract Bijection2D getInverseTransform();
57  }