cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
Class CollisionCylinderComponent

Package class diagram package CollisionCylinderComponent
java.lang.Object
  extended by cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
      extended by cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
          extended by cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractObject
              extended by cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.AbstractPrimitiveComponent
                  extended by cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.CollisionCylinderComponent
All Implemented Interfaces:
IUnrealReferencable, IUnrealReferencableByName

public class CollisionCylinderComponent
extends AbstractPrimitiveComponent

Author:
Martin Cerny

Field Summary
 
Fields inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
className, name
 
Constructor Summary
CollisionCylinderComponent(String archetypeName, float collisionHeight, float collisionRadius)
           
 
Method Summary
 Boolean getAlwaysRenderIfSelected()
           
 Boolean getCollideActors()
           
 float getCollisionHeight()
           
 float getCollisionRadius()
           
 void setAlwaysRenderIfSelected(Boolean alwaysRenderIfSelected)
           
 void setCollideActors(Boolean collideActors)
           
 void setCollisionHeight(float collisionHeight)
           
 void setCollisionRadius(float collisionRadius)
           
 
Methods inherited from class cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.AbstractPrimitiveComponent
getAlwaysLoadOnClient, getAlwaysLoadOnServer, getHiddenGame, getLightingChannels, getNameForReferences, getObjName, getReplacementPrimitive, setAlwaysLoadOnClient, setAlwaysLoadOnServer, setHiddenGame, setLightingChannels, setNameForReferences, setObjName, setReplacementPrimitive
 
Methods inherited from class cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
getArchetype, getDefaultArchetype
 
Methods inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
getClassName, getName, getReference, setName
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

CollisionCylinderComponent

public CollisionCylinderComponent(String archetypeName,
                                  float collisionHeight,
                                  float collisionRadius)
Method Detail

getAlwaysRenderIfSelected

public Boolean getAlwaysRenderIfSelected()

setAlwaysRenderIfSelected

public void setAlwaysRenderIfSelected(Boolean alwaysRenderIfSelected)

getCollideActors

public Boolean getCollideActors()

setCollideActors

public void setCollideActors(Boolean collideActors)

getCollisionHeight

public float getCollisionHeight()

setCollisionHeight

public void setCollisionHeight(float collisionHeight)

getCollisionRadius

public float getCollisionRadius()

setCollisionRadius

public void setCollisionRadius(float collisionRadius)


Copyright © 2015 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.