cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
Class CollisionCylinderComponent
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractObject
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.AbstractPrimitiveComponent
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.CollisionCylinderComponent
- All Implemented Interfaces:
- IUnrealReferencable, IUnrealReferencableByName
public class CollisionCylinderComponent
- extends AbstractPrimitiveComponent
- Author:
- Martin Cerny
Methods inherited from class cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.AbstractPrimitiveComponent |
getAlwaysLoadOnClient, getAlwaysLoadOnServer, getHiddenGame, getLightingChannels, getNameForReferences, getObjName, getReplacementPrimitive, setAlwaysLoadOnClient, setAlwaysLoadOnServer, setHiddenGame, setLightingChannels, setNameForReferences, setObjName, setReplacementPrimitive |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
CollisionCylinderComponent
public CollisionCylinderComponent(String archetypeName,
float collisionHeight,
float collisionRadius)
getAlwaysRenderIfSelected
public Boolean getAlwaysRenderIfSelected()
setAlwaysRenderIfSelected
public void setAlwaysRenderIfSelected(Boolean alwaysRenderIfSelected)
getCollideActors
public Boolean getCollideActors()
setCollideActors
public void setCollideActors(Boolean collideActors)
getCollisionHeight
public float getCollisionHeight()
setCollisionHeight
public void setCollisionHeight(float collisionHeight)
getCollisionRadius
public float getCollisionRadius()
setCollisionRadius
public void setCollisionRadius(float collisionRadius)
Copyright © 2015 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.