cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
Class StaticMeshActor
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractActor
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.StaticMeshActor
- All Implemented Interfaces:
- IUnrealReferencable, IUnrealReferencableByName
public class StaticMeshActor
- extends AbstractActor
A simple static mesh.
- Author:
- Martin Cerny
- See Also:
- http://wiki.beyondunreal.com/UE3:StaticMeshActor_(UDK)
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
CLASSNAME
public static final String CLASSNAME
- Class name in unreal
- See Also:
- Constant Field Values
StaticMeshActor
public StaticMeshActor(String meshName,
Vector3D location)
StaticMeshActor
public StaticMeshActor(StaticMeshComponent meshComponent,
Vector3D location)
StaticMeshActor
public StaticMeshActor(String archetypeName,
StaticMeshComponent meshComponent,
Vector3D location)
getStaticMeshComponent
public StaticMeshComponent getStaticMeshComponent()
Copyright © 2015 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.