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1   /*
2    * To change this template, choose Tools | Templates
3    * and open the template in the editor.
4    */
5   
6   package cz.cuni.amis.pogamut.udk.t3dgenerator.datatypes;
7   
8   import cz.cuni.amis.pogamut.unreal.t3dgenerator.annotations.FieldName;
9   import cz.cuni.amis.pogamut.unreal.t3dgenerator.annotations.UnrealDataType;
10  import cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.UnrealReference;
11  import cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.UnrealReference;
12  
13  /**
14   * An input link in kismet.
15   * @author Martin Cerny
16   */
17  @UnrealDataType
18  public class KismetInputLink extends KismetAbstractLink {
19      @FieldName("LinkedOp")
20      private UnrealReference target;
21  
22      public KismetInputLink(UnrealReference target) {
23          this.target = target;
24      }
25  
26      public KismetInputLink(UnrealReference target,Integer drawY, Integer overrideDelta) {
27          super(drawY, overrideDelta);
28          this.target = target;
29      }
30  
31  
32      public UnrealReference getTarget() {
33          return target;
34      }
35  
36      public void setTarget(UnrealReference target) {
37          this.target = target;
38      }
39  
40      
41  }