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1   /*
2    * To change this template, choose Tools | Templates
3    * and open the template in the editor.
4    */
5   
6   package cz.cuni.amis.pogamut.udk.t3dgenerator.elements.kismet;
7   
8   import cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.UnrealReference;
9   
10  
11  /**
12   *
13   * @author Martin Cerny
14   */
15  public abstract class KismetVariable extends AbstractKismetObject {
16  
17      public KismetVariable(String className, UnrealReference archetype){
18          super(className, archetype, new String[]{}, new String[]{}, new String[]{});
19      }
20  
21      public KismetVariable(String className, String archetypeName){
22          super(className, archetypeName, new String[]{}, new String[]{}, new String[]{});
23      }
24  }