cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages
Class TeamChanged

Package class diagram package TeamChanged
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
          extended by cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.TeamChanged
All Implemented Interfaces:
IWorldChangeEvent, IWorldEventWrapper, IWorldEvent, IGBWorldEvent, cz.cuni.amis.utils.listener.Event

public class TeamChanged
extends GBEvent
implements IWorldEvent, IWorldChangeEvent

Aynchronous message. Response of the CHANGETEAM command. Corresponding GameBots message is TEAMCHANGE.


Field Summary
protected  int DesiredTeam
          This is the team we wanted to change to (0 for red,1 for blue, etc..).
static String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  boolean Success
          If true team change was succesfull (it won't be succesfull if we are changing to a team we already are in).
 
Constructor Summary
TeamChanged()
          Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).
TeamChanged(boolean Success, int DesiredTeam)
          Creates new instance of command TeamChanged.
TeamChanged(TeamChanged original)
          Cloning constructor.
 
Method Summary
 int getDesiredTeam()
          This is the team we wanted to change to (0 for red,1 for blue, etc..).
 long getSimTime()
           
 boolean isSuccess()
          If true team change was succesfull (it won't be succesfull if we are changing to a team we already are in).
 String toHtmlString()
           
 String toString()
           
 
Methods inherited from class cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
getWorldEvent
 
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
toJsonLiteral
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

Success

protected boolean Success
If true team change was succesfull (it won't be succesfull if we are changing to a team we already are in).


DesiredTeam

protected int DesiredTeam
This is the team we wanted to change to (0 for red,1 for blue, etc..).

Constructor Detail

TeamChanged

public TeamChanged(boolean Success,
                   int DesiredTeam)
Creates new instance of command TeamChanged. Aynchronous message. Response of the CHANGETEAM command. Corresponding GameBots message for this command is .

Parameters:
Success - If true team change was succesfull (it won't be succesfull if we are changing to a team we already are in).
DesiredTeam - This is the team we wanted to change to (0 for red,1 for blue, etc..).

TeamChanged

public TeamChanged(TeamChanged original)
Cloning constructor.


TeamChanged

public TeamChanged()
Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).

Method Detail

isSuccess

public boolean isSuccess()
If true team change was succesfull (it won't be succesfull if we are changing to a team we already are in).


getDesiredTeam

public int getDesiredTeam()
This is the team we wanted to change to (0 for red,1 for blue, etc..).


getSimTime

public long getSimTime()
Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Overrides:
getSimTime in class GBEvent

toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.