Package cz.cuni.amis.pogamut.udk.communication.translator.server.state

Package class diagram package cz.cuni.amis.pogamut.udk.communication.translator.server.state
Class Summary
CommunicationTerminatedState  
GameInfoExpectedState State that expects GameInfo message to came - when it receives GameInfo it switches to the HandshakeControllerState.
HelloControlServerExpectedState First and initial state of the ServerFSM handler.
ItemCategoryState Takes care of the ITC messages creating new categories inside the ItemTranslator class.
ItemListState  
MapListState  
MutatorListState Takes care of the mutator list.
NavPointListState Takes care of the navpoint list.
NavPointNeighboursState Takes care of the navpoint neighbour list.
PasswordState Entered by the Password message that is sent to the world view, the state then wait for PasswdOk or PasswdWrong message to came.
PathAcceptState Takes care of the path list.
PlayerListState Takes care of the player list.
ReadyState When the HELLO_CONTROL_SERVER message comes we switch into this state that sends the ReadyCommandRequest event to the world view and waits for next symbol, it may be: Password message - switches to the PasswordState HandShakeStart message - switches to the ServerRunningState - controls the handshake
ServerRunningState This class implements a batch handling logic.
VehicleListState Takes care of the vehicle list.
 



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