1
2 /**
3 IMPORTANT !!!
4
5 DO NOT EDIT THIS FILE. IT IS GENERATED FROM approriate xml file in xmlresources/gbcommands BY
6 THE JavaClassesGenerator.xslt. MODIFY THESE FILES INSTEAD OF THIS ONE.
7
8 IMPORTANT END !!!
9 */
10 package
11 cz.cuni.amis.pogamut.udk.communication.messages.gbcommands;
12 import java.util.*;
13 import javax.vecmath.*;
14 import cz.cuni.amis.pogamut.base.communication.messages.*;
15 import cz.cuni.amis.pogamut.base.communication.worldview.*;
16 import cz.cuni.amis.pogamut.base.communication.worldview.event.*;
17 import cz.cuni.amis.pogamut.base.communication.worldview.object.*;
18 import cz.cuni.amis.pogamut.base.communication.translator.event.*;
19 import cz.cuni.amis.pogamut.base3d.worldview.object.*;
20 import cz.cuni.amis.pogamut.base3d.worldview.object.event.*;
21 import cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId;
22 import cz.cuni.amis.pogamut.udk.communication.messages.*;
23 import cz.cuni.amis.pogamut.udk.communication.worldview.objects.*;
24 import cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.*;
25 import cz.cuni.amis.pogamut.udk.communication.messages.ItemType.Category;
26 import cz.cuni.amis.utils.exception.*;
27 import cz.cuni.amis.pogamut.base.communication.translator.event.IWorldObjectUpdateResult.Result;
28 import cz.cuni.amis.utils.SafeEquals;
29 import cz.cuni.amis.pogamut.multi.communication.worldview.object.*;
30
31
32 /**
33
34 Will trigger some of the native animations.
35
36 Corresponding GameBots command is
37 ACT.
38
39 */
40
41 public class
42 Act extends
43 CommandMessage
44
45 {
46
47 /**
48 Creates new instance of command Act.
49
50 Will trigger some of the native animations.
51 Corresponding GameBots message for this command is
52 ACT.
53 @param Name Name of the animation. Possible animations: gesture_beckon, gesture_cheer, gesture_halt, gesture_point, Gesture_Taunt01, PThrust, AssSmack, ThroatCut, Specific_1, Gesture_Taunt02, Idle_Character02, Idle_Character03, Gesture_Taunt03.
54 */
55 public Act(
56 String Name) {
57
58 this.Name = Name;
59
60 }
61
62
63 /**
64 Creates new instance of command Act.
65
66 Will trigger some of the native animations.
67 Corresponding GameBots message for this command is
68 ACT.
69 <p></p>WARNING: this is empty-command constructor, you have to use setters to fill it up!
70 */
71 public Act() {
72 }
73
74
75 /////// Properties BEGIN
76
77 /**
78 Name of the animation. Possible animations: gesture_beckon, gesture_cheer, gesture_halt, gesture_point, Gesture_Taunt01, PThrust, AssSmack, ThroatCut, Specific_1, Gesture_Taunt02, Idle_Character02, Idle_Character03, Gesture_Taunt03. */
79 protected
80 String Name =
81 null;
82
83
84 /**
85 Name of the animation. Possible animations: gesture_beckon, gesture_cheer, gesture_halt, gesture_point, Gesture_Taunt01, PThrust, AssSmack, ThroatCut, Specific_1, Gesture_Taunt02, Idle_Character02, Idle_Character03, Gesture_Taunt03. */
86 public
87 String getName() {
88 return
89 Name;
90 }
91
92
93
94 /**
95 Name of the animation. Possible animations: gesture_beckon, gesture_cheer, gesture_halt, gesture_point, Gesture_Taunt01, PThrust, AssSmack, ThroatCut, Specific_1, Gesture_Taunt02, Idle_Character02, Idle_Character03, Gesture_Taunt03. */
96 public Act setName(String Name) {
97 this.Name = Name;
98 return this;
99 }
100
101 /////// Properties END
102
103 /////// Extra Java code BEGIN
104
105 /////// Additional code from xslt BEGIN
106
107
108
109 /////// Additional code from xslt END
110
111 /////// Extra Java from XML BEGIN
112
113 /////// Extra Java from XML END
114
115 /////// Extra Java code END
116
117
118
119 /**
120 * Cloning constructor.
121 */
122 public Act(Act original) {
123
124 this.Name=original.Name;
125
126 }
127
128
129
130
131 public String toString() {
132 return
133
134 toMessage();
135
136 }
137
138 public String toHtmlString() {
139 return super.toString() +
140
141 "<b>Name</b> : " +
142 String.valueOf(Name) +
143 " <br/> " +
144 "";
145 }
146
147
148
149 public String toMessage() {
150 StringBuffer buf = new StringBuffer();
151 buf.append("ACT");
152
153 if (Name != null) {
154 buf.append(" {Name " + Name + "}");
155 }
156
157 return buf.toString();
158 }
159
160 }
161
162