1
2 /**
3 IMPORTANT !!!
4
5 DO NOT EDIT THIS FILE. IT IS GENERATED FROM approriate xml file in xmlresources/gbcommands BY
6 THE JavaClassesGenerator.xslt. MODIFY THESE FILES INSTEAD OF THIS ONE.
7
8 IMPORTANT END !!!
9 */
10 package
11 cz.cuni.amis.pogamut.udk.communication.messages.gbcommands;
12 import java.util.*;
13 import javax.vecmath.*;
14 import cz.cuni.amis.pogamut.base.communication.messages.*;
15 import cz.cuni.amis.pogamut.base.communication.worldview.*;
16 import cz.cuni.amis.pogamut.base.communication.worldview.event.*;
17 import cz.cuni.amis.pogamut.base.communication.worldview.object.*;
18 import cz.cuni.amis.pogamut.base.communication.translator.event.*;
19 import cz.cuni.amis.pogamut.base3d.worldview.object.*;
20 import cz.cuni.amis.pogamut.base3d.worldview.object.event.*;
21 import cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId;
22 import cz.cuni.amis.pogamut.udk.communication.messages.*;
23 import cz.cuni.amis.pogamut.udk.communication.worldview.objects.*;
24 import cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.*;
25 import cz.cuni.amis.pogamut.udk.communication.messages.ItemType.Category;
26 import cz.cuni.amis.utils.exception.*;
27 import cz.cuni.amis.pogamut.base.communication.translator.event.IWorldObjectUpdateResult.Result;
28 import cz.cuni.amis.utils.SafeEquals;
29 import cz.cuni.amis.pogamut.multi.communication.worldview.object.*;
30
31
32 /**
33
34 Sets the bot current skin using UTFamilyInfo (e.g. "UTGame.UTFamilyInfo_Liandri_Male").
35 // TODO: we might want to export all possible skins at the beginning of the game
36
37 Corresponding GameBots command is
38 SETSKIN.
39
40 */
41
42 public class
43 SetSkin extends
44 CommandMessage
45
46 {
47
48 /**
49 Creates new instance of command SetSkin.
50
51 Sets the bot current skin using UTFamilyInfo (e.g. "UTGame.UTFamilyInfo_Liandri_Male").
52 // TODO: we might want to export all possible skins at the beginning of the game
53 Corresponding GameBots message for this command is
54 SETSKIN.
55 @param Skin Holds the desired skin.
56 */
57 public SetSkin(
58 String Skin) {
59
60 this.Skin = Skin;
61
62 }
63
64
65 /**
66 Creates new instance of command SetSkin.
67
68 Sets the bot current skin using UTFamilyInfo (e.g. "UTGame.UTFamilyInfo_Liandri_Male").
69 // TODO: we might want to export all possible skins at the beginning of the game
70 Corresponding GameBots message for this command is
71 SETSKIN.
72 <p></p>WARNING: this is empty-command constructor, you have to use setters to fill it up!
73 */
74 public SetSkin() {
75 }
76
77
78 /////// Properties BEGIN
79
80 /**
81 Holds the desired skin. */
82 protected
83 String Skin =
84 null;
85
86
87 /**
88 Holds the desired skin. */
89 public
90 String getSkin() {
91 return
92 Skin;
93 }
94
95
96
97 /**
98 Holds the desired skin. */
99 public SetSkin setSkin(String Skin) {
100 this.Skin = Skin;
101 return this;
102 }
103
104 /////// Properties END
105
106 /////// Extra Java code BEGIN
107
108 /////// Additional code from xslt BEGIN
109
110
111
112 /////// Additional code from xslt END
113
114 /////// Extra Java from XML BEGIN
115
116 /////// Extra Java from XML END
117
118 /////// Extra Java code END
119
120
121
122 /**
123 * Cloning constructor.
124 */
125 public SetSkin(SetSkin original) {
126
127 this.Skin=original.Skin;
128
129 }
130
131
132
133
134 public String toString() {
135 return
136
137 toMessage();
138
139 }
140
141 public String toHtmlString() {
142 return super.toString() +
143
144 "<b>Skin</b> : " +
145 String.valueOf(Skin) +
146 " <br/> " +
147 "";
148 }
149
150
151
152 public String toMessage() {
153 StringBuffer buf = new StringBuffer();
154 buf.append("SETSKIN");
155
156 if (Skin != null) {
157 buf.append(" {Skin " + Skin + "}");
158 }
159
160 return buf.toString();
161 }
162
163 }
164
165