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java.lang.Objectnl.tudelft.pogamut.unreal.agent.module.shooting.util.FocusProvider
public final class FocusProvider
The focus point for a given location. Will self update.
Constructor Summary | |
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FocusProvider()
Creates a FocusProvider with no focus. |
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FocusProvider(cz.cuni.amis.pogamut.base3d.worldview.object.ILocated focus)
Creates a FocusProvider with a given location |
Method Summary | |
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void |
clearFocus()
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cz.cuni.amis.pogamut.base3d.worldview.object.ILocated |
getFocus()
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cz.cuni.amis.pogamut.base3d.worldview.object.Location |
getLocation()
The location this focus is focused on. |
void |
setFocus(cz.cuni.amis.pogamut.base3d.worldview.object.ILocated focus)
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String |
toString()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public FocusProvider(cz.cuni.amis.pogamut.base3d.worldview.object.ILocated focus)
focus
- the focus for this FocusProviderpublic FocusProvider()
Method Detail |
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public cz.cuni.amis.pogamut.base3d.worldview.object.ILocated getFocus()
public void setFocus(cz.cuni.amis.pogamut.base3d.worldview.object.ILocated focus)
focus
- the focus to setpublic cz.cuni.amis.pogamut.base3d.worldview.object.Location getLocation()
getLocation
in interface cz.cuni.amis.pogamut.base3d.worldview.object.ILocated
public String toString()
toString
in class Object
public void clearFocus()
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