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java.lang.Objectcz.cuni.amis.pogamut.base.agent.module.AgentModule<AGENT>
cz.cuni.amis.pogamut.base.agent.module.SensorModule<UT2004Bot>
nl.tudelft.pogamut.unreal.agent.module.shooting.AbstractWeaponShooting
nl.tudelft.pogamut.unreal.agent.module.shooting.weapon.GenericWeaponShooting
public class GenericWeaponShooting
Fall back module to handle unknown weapons. Will shoot the primary mode at visible targets.
| Field Summary | |
|---|---|
protected WeaponPref |
weaponPref
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| Fields inherited from class nl.tudelft.pogamut.unreal.agent.module.shooting.AbstractWeaponShooting |
|---|
ABOVE_PLAYER_OFFSET, active, BELOW_PLAYER_OFFSET, endMessageListener, FACING_ANGLE, focus, info, shoot, target, weaponry |
| Fields inherited from class cz.cuni.amis.pogamut.base.agent.module.SensorModule |
|---|
worldView |
| Fields inherited from class cz.cuni.amis.pogamut.base.agent.module.AgentModule |
|---|
agent, controller, eventBus, log |
| Constructor Summary | |
|---|---|
GenericWeaponShooting(UT2004Bot<?,?,?> agent,
AgentInfo info,
ImprovedShooting shoot,
Weaponry weaponry,
ItemType weapon)
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| Method Summary | |
|---|---|
protected WeaponPref |
getDefaultWeaponPref()
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protected void |
shoot()
Shoot will be called after every end message. |
| Methods inherited from class nl.tudelft.pogamut.unreal.agent.module.shooting.AbstractWeaponShooting |
|---|
getFocus, getWeaponType, hasTarget, isActive, isWeaponReady, setFocus, shoot, stopShoot |
| Methods inherited from class cz.cuni.amis.pogamut.base.agent.module.AgentModule |
|---|
cleanUp, getComponentId, getLog, getState, initComponentId, isRunning, kill, pause, reset, resume, start, stop, toString |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
protected WeaponPref weaponPref
| Constructor Detail |
|---|
public GenericWeaponShooting(UT2004Bot<?,?,?> agent,
AgentInfo info,
ImprovedShooting shoot,
Weaponry weaponry,
ItemType weapon)
| Method Detail |
|---|
protected void shoot()
AbstractWeaponShootingShoot will be called after every end message.
Implementing subclasses should make a best effort attempt to shoot the given target using the given weapon preference if possible. Subclasses should take care to note that a target may not always be present. e.g. target == null.
shoot in class AbstractWeaponShootingprotected WeaponPref getDefaultWeaponPref()
getDefaultWeaponPref in class AbstractWeaponShooting
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