cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class IncomingProjectile

Package class diagram package IncomingProjectile
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectile
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, IWorldObject, ILocated, IViewable, ICompositeWorldObject, IGBViewable, cz.cuni.amis.utils.listener.Event
Direct Known Subclasses:
IncomingProjectileCompositeImpl, IncomingProjectileMessage

public abstract class IncomingProjectile
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject, IGBViewable, ILocated

Abstract definition of the GameBots2004 message PRJ.

Complete message documentation: Both asynchronous and synchronous message. Incoming projectile that we can see.


Nested Class Summary
static class IncomingProjectile.IncomingProjectileUpdate
           
static class IncomingProjectile.ObjectDisappeared
           
 
Field Summary
static String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
 
Constructor Summary
IncomingProjectile()
          Parameter-less contructor for the message.
 
Method Summary
 IWorldObjectUpdatedEvent createDisappearEvent()
          Creates an update event that has to update visibility to false.
abstract  double getDamageRadius()
          If the projectile has splash damage, how big it is – in ut units.
abstract  javax.vecmath.Vector3d getDirection()
          Which direction projectile is heading to -> orientation vector.
abstract  UnrealId getId()
          Unique Id of the projectile.
abstract  double getImpactTime()
          Estimated time till impact.
abstract  Location getLocation()
          Current location of the projectile.
abstract  Location getOrigin()
          Possition of the origin, when combined with direction can define the line of fire.
 long getSimTime()
          Simulation time in MILLI SECONDS !!!
abstract  double getSpeed()
          Current speed of the projectile.
abstract  String getType()
          The class of the projectile (so you know what is flying against you).
abstract  Velocity getVelocity()
          Current velocity vector of the projectile.
abstract  boolean isVisible()
          The class of the projectile (so you know what is flying against you).
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 String toHtmlString()
           
 String toJsonLiteral()
           
 String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 
Methods inherited from interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject
getLocal, getShared, getStatic
 

Field Detail

PROTOTYPE

public static final String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime
Constructor Detail

IncomingProjectile

public IncomingProjectile()
Parameter-less contructor for the message.

Method Detail

getSimTime

public long getSimTime()
Simulation time in MILLI SECONDS !!!

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Specified by:
getSimTime in interface IWorldObject

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getId

public abstract UnrealId getId()
Unique Id of the projectile.

Specified by:
getId in interface IWorldObject

getImpactTime

public abstract double getImpactTime()
Estimated time till impact.


getDirection

public abstract javax.vecmath.Vector3d getDirection()
Which direction projectile is heading to -> orientation vector.


getLocation

public abstract Location getLocation()
Current location of the projectile.

Specified by:
getLocation in interface ILocated

getVelocity

public abstract Velocity getVelocity()
Current velocity vector of the projectile.


getSpeed

public abstract double getSpeed()
Current speed of the projectile.


getOrigin

public abstract Location getOrigin()
Possition of the origin, when combined with direction can define the line of fire.


getDamageRadius

public abstract double getDamageRadius()
If the projectile has splash damage, how big it is – in ut units.


getType

public abstract String getType()
The class of the projectile (so you know what is flying against you).


isVisible

public abstract boolean isVisible()
The class of the projectile (so you know what is flying against you).

Specified by:
isVisible in interface IViewable

createDisappearEvent

public IWorldObjectUpdatedEvent createDisappearEvent()
Description copied from interface: IGBViewable
Creates an update event that has to update visibility to false.

Specified by:
createDisappearEvent in interface IGBViewable
Returns:

toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()

toJsonLiteral

public String toJsonLiteral()
Overrides:
toJsonLiteral in class InfoMessage


Copyright © 2015 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.