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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.NavPointLocal
public abstract class NavPointLocal
Abstract definition of the local part of the GameBots2004 message NAV.
Complete message documentation: Synchronous message - however only NavPoints marking item pickup locations are exported synchronously. Other NavPoints are not exported synchronously at all, even if the bot can actually see them (but note that ALL NavPoints are exported in the handshake between bot and the server). Exporting NavPoints synchronously took a lot of UT server resources with limited information gain (in Pogamut there is now available visibility matrix holding static information which points can be seen from other points). NavPoint carries information about UT navigation point - location, paths and some additional information are stored there (if it is an ambush point, or sniper point, etc.).
Nested Class Summary | |
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static class |
NavPointLocal.ObjectDisappeared
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Field Summary | |
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protected long |
SimTime
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Constructor Summary | |
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NavPointLocal()
Parameter-less contructor for the message. |
Method Summary | |
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abstract NavPointLocal |
clone()
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ILocalWorldObjectUpdatedEvent |
createDisappearEvent()
Creates an update event that has to update visibility to false. |
Class |
getCompositeClass()
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abstract UnrealId |
getId()
A unique Id of this navigation point assigned by the game. |
NavPointLocal |
getLocal()
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ISharedWorldObject |
getShared()
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long |
getSimTime()
Simulation time in MILLI SECONDS !!! |
IStaticWorldObject |
getStatic()
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abstract boolean |
isVisible()
If the point is in the field of view of the bot. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
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String |
toString()
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Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage |
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toJsonLiteral |
Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected long SimTime
Constructor Detail |
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public NavPointLocal()
Method Detail |
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public long getSimTime()
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract NavPointLocal clone()
clone
in interface ILocalWorldObject
clone
in class Object
public Class getCompositeClass()
getCompositeClass
in interface ILocalWorldObject
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract boolean isVisible()
isVisible
in interface ILocalViewable
public NavPointLocal getLocal()
public ISharedWorldObject getShared()
public IStaticWorldObject getStatic()
public ILocalWorldObjectUpdatedEvent createDisappearEvent()
ILocalGBViewable
createDisappearEvent
in interface ILocalGBViewable
public String toString()
toString
in class InfoMessage
public String toHtmlString()
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