Steerings
Class WalkAlongSteer
java.lang.Object
Steerings.WalkAlongSteer
- All Implemented Interfaces:
- ISteering
public class WalkAlongSteer
- extends Object
- implements ISteering
A class for providing obstacle avoiding steering to bots via raycasting.
- Author:
- Marki
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
WalkAlongSteer
public WalkAlongSteer(UT2004Bot bot)
- Parameters:
bot
- Instance of the steered bot.
run
public javax.vecmath.Vector3d run(javax.vecmath.Vector3d scaledActualVelocity,
RefBoolean wantsToGoFaster,
RefBoolean wantsToStop,
RefLocation focus)
- When called, the bot starts steering, when possible, he get's nearer the target location.
- Specified by:
run
in interface ISteering
- Parameters:
scaledActualVelocity
- This is the force of the last velocity, scaled by its weight. The steering can use this vector to create the decelerating force.wantsToGoFaster
- The steering should set this ref parameter, whether is possible to enlarge the velocity (wantsToGoFaster=true), or not.wantsToStop
- If steering want's to stop the agent, he can set this ref parameter to true.focus
- If the wantsToStop is true, steering can set the focus Location, which means the orientation of the stopped agent. (Agent will rotate to this location.)
- Returns:
- The computed steering force.
setProperties
public void setProperties(SteeringProperties newProperties)
- Description copied from interface:
ISteering
- The steering manager will set to the steering his steering properties. That could be set also many times.
- Specified by:
setProperties
in interface ISteering
- Parameters:
newProperties
- the new steering properties
getProperties
public WalkAlongProperties getProperties()
getForceToPartner
public javax.vecmath.Vector3d getForceToPartner()
getForceToTarget
public javax.vecmath.Vector3d getForceToTarget()
Copyright © 2015 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.