cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class IncomingProjectileLocalImpl

Package class diagram package IncomingProjectileLocalImpl
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal
          extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocalImpl
All Implemented Interfaces:
IWorldObject, ILocalViewable, ILocalWorldObject, ILocalGBViewable, Cloneable

public class IncomingProjectileLocalImpl
extends IncomingProjectileLocal

Implementation of the local part of the GameBots2004 message PRJ.

Complete message documentation: Both asynchronous and synchronous message. Incoming projectile that we can see.


Nested Class Summary
static class IncomingProjectileLocalImpl.IncomingProjectileLocalUpdate
           
 
Nested classes/interfaces inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal
IncomingProjectileLocal.ObjectDisappeared
 
Field Summary
protected  UnrealId Id
          Unique Id of the projectile.
protected  double ImpactTime
          Estimated time till impact.
protected  boolean Visible
          The class of the projectile (so you know what is flying against you).
 
Fields inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal
SimTime
 
Constructor Summary
IncomingProjectileLocalImpl()
          Parameter-less contructor for the message.
IncomingProjectileLocalImpl(IncomingProjectile original)
          Cloning constructor from the full message.
IncomingProjectileLocalImpl(IncomingProjectileLocal original)
          Cloning constructor from the message part.
IncomingProjectileLocalImpl(IncomingProjectileLocalImpl original)
          Cloning constructor from the full message.
IncomingProjectileLocalImpl(UnrealId Id, double ImpactTime, boolean Visible)
          Creates new instance of the message IncomingProjectile.
 
Method Summary
 IncomingProjectileLocalImpl clone()
           
 UnrealId getId()
          Unique Id of the projectile.
 double getImpactTime()
          Estimated time till impact.
 IncomingProjectileLocalImpl getLocal()
           
 ISharedWorldObject getShared()
           
 IStaticWorldObject getStatic()
           
 boolean isVisible()
          The class of the projectile (so you know what is flying against you).
 void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 String toHtmlString()
           
 String toString()
           
 
Methods inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal
createDisappearEvent, getCompositeClass, getSimTime
 
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
toJsonLiteral
 
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

Id

protected UnrealId Id
Unique Id of the projectile.


ImpactTime

protected double ImpactTime
Estimated time till impact.


Visible

protected boolean Visible
The class of the projectile (so you know what is flying against you).

Constructor Detail

IncomingProjectileLocalImpl

public IncomingProjectileLocalImpl()
Parameter-less contructor for the message.


IncomingProjectileLocalImpl

public IncomingProjectileLocalImpl(UnrealId Id,
                                   double ImpactTime,
                                   boolean Visible)
Creates new instance of the message IncomingProjectile. Both asynchronous and synchronous message. Incoming projectile that we can see. Corresponding GameBots message (local part) is PRJ.

Parameters:
Id - Unique Id of the projectile.
ImpactTime - Estimated time till impact.
Visible - The class of the projectile (so you know what is flying against you).

IncomingProjectileLocalImpl

public IncomingProjectileLocalImpl(IncomingProjectile original)
Cloning constructor from the full message.

Parameters:
original -

IncomingProjectileLocalImpl

public IncomingProjectileLocalImpl(IncomingProjectileLocalImpl original)
Cloning constructor from the full message.

Parameters:
original -

IncomingProjectileLocalImpl

public IncomingProjectileLocalImpl(IncomingProjectileLocal original)
Cloning constructor from the message part.

Parameters:
original -
Method Detail

setSimTime

public void setSimTime(long SimTime)
Description copied from class: IncomingProjectileLocal
Used by Yylex to slip correct time of the object or programmatically.

Overrides:
setSimTime in class IncomingProjectileLocal

clone

public IncomingProjectileLocalImpl clone()
Specified by:
clone in interface ILocalWorldObject
Specified by:
clone in class IncomingProjectileLocal

getId

public UnrealId getId()
Unique Id of the projectile.

Specified by:
getId in interface IWorldObject
Specified by:
getId in class IncomingProjectileLocal

getImpactTime

public double getImpactTime()
Estimated time till impact.

Specified by:
getImpactTime in class IncomingProjectileLocal

isVisible

public boolean isVisible()
The class of the projectile (so you know what is flying against you).

Specified by:
isVisible in interface ILocalViewable
Specified by:
isVisible in class IncomingProjectileLocal

getLocal

public IncomingProjectileLocalImpl getLocal()
Overrides:
getLocal in class IncomingProjectileLocal

getShared

public ISharedWorldObject getShared()
Overrides:
getShared in class IncomingProjectileLocal

getStatic

public IStaticWorldObject getStatic()
Overrides:
getStatic in class IncomingProjectileLocal

toString

public String toString()
Overrides:
toString in class IncomingProjectileLocal

toHtmlString

public String toHtmlString()
Overrides:
toHtmlString in class IncomingProjectileLocal


Copyright © 2015 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.