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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocalImpl
public class IncomingProjectileLocalImpl
Implementation of the local part of the GameBots2004 message PRJ.
Complete message documentation: Both asynchronous and synchronous message. Incoming projectile that we can see.
Nested Class Summary | |
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static class |
IncomingProjectileLocalImpl.IncomingProjectileLocalUpdate
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Nested classes/interfaces inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal |
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IncomingProjectileLocal.ObjectDisappeared |
Field Summary | |
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protected UnrealId |
Id
Unique Id of the projectile. |
protected double |
ImpactTime
Estimated time till impact. |
protected boolean |
Visible
The class of the projectile (so you know what is flying against you). |
Fields inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal |
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SimTime |
Constructor Summary | |
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IncomingProjectileLocalImpl()
Parameter-less contructor for the message. |
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IncomingProjectileLocalImpl(IncomingProjectile original)
Cloning constructor from the full message. |
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IncomingProjectileLocalImpl(IncomingProjectileLocal original)
Cloning constructor from the message part. |
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IncomingProjectileLocalImpl(IncomingProjectileLocalImpl original)
Cloning constructor from the full message. |
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IncomingProjectileLocalImpl(UnrealId Id,
double ImpactTime,
boolean Visible)
Creates new instance of the message IncomingProjectile. |
Method Summary | |
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IncomingProjectileLocalImpl |
clone()
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UnrealId |
getId()
Unique Id of the projectile. |
double |
getImpactTime()
Estimated time till impact. |
IncomingProjectileLocalImpl |
getLocal()
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ISharedWorldObject |
getShared()
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IStaticWorldObject |
getStatic()
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boolean |
isVisible()
The class of the projectile (so you know what is flying against you). |
void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
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String |
toString()
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Methods inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal |
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createDisappearEvent, getCompositeClass, getSimTime |
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage |
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toJsonLiteral |
Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected UnrealId Id
protected double ImpactTime
protected boolean Visible
Constructor Detail |
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public IncomingProjectileLocalImpl()
public IncomingProjectileLocalImpl(UnrealId Id, double ImpactTime, boolean Visible)
Id
- Unique Id of the projectile.ImpactTime
- Estimated time till impact.Visible
- The class of the projectile (so you know what is flying
against you).public IncomingProjectileLocalImpl(IncomingProjectile original)
original
- public IncomingProjectileLocalImpl(IncomingProjectileLocalImpl original)
original
- public IncomingProjectileLocalImpl(IncomingProjectileLocal original)
original
- Method Detail |
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public void setSimTime(long SimTime)
IncomingProjectileLocal
setSimTime
in class IncomingProjectileLocal
public IncomingProjectileLocalImpl clone()
clone
in interface ILocalWorldObject
clone
in class IncomingProjectileLocal
public UnrealId getId()
getId
in interface IWorldObject
getId
in class IncomingProjectileLocal
public double getImpactTime()
getImpactTime
in class IncomingProjectileLocal
public boolean isVisible()
isVisible
in interface ILocalViewable
isVisible
in class IncomingProjectileLocal
public IncomingProjectileLocalImpl getLocal()
getLocal
in class IncomingProjectileLocal
public ISharedWorldObject getShared()
getShared
in class IncomingProjectileLocal
public IStaticWorldObject getStatic()
getStatic
in class IncomingProjectileLocal
public String toString()
toString
in class IncomingProjectileLocal
public String toHtmlString()
toHtmlString
in class IncomingProjectileLocal
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