SteeringProperties
Class ObstacleAvoidanceProperties
java.lang.Object
SteeringProperties.SteeringProperties
SteeringProperties.ObstacleAvoidanceProperties
- All Implemented Interfaces:
- Serializable
public class ObstacleAvoidanceProperties
- extends SteeringProperties
The steering properties of the Obstacle Avoidance Steering.
- Author:
- Marki
- See Also:
- Serialized Form
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
ObstacleAvoidanceProperties
public ObstacleAvoidanceProperties()
- Creates the default ObstacleAvoidanceProperties. The order is 1, front collisions true and tree collision also true.
ObstacleAvoidanceProperties
public ObstacleAvoidanceProperties(SteeringProperties.BehaviorType behaviorType)
- Creates the ObstacleAvoidanceProperties - BASIC/ADVANCED.
ObstacleAvoidanceProperties
public ObstacleAvoidanceProperties(XMLObstacleAvoidanceProperties xml)
- Creates the ObstacleAvoidanceProperties from the XMLObstacleAvoidanceProperties.
ObstacleAvoidanceProperties
public ObstacleAvoidanceProperties(int repulsiveForce,
int orderOfTheForce,
boolean frontCollisions,
boolean treeCollisions)
- Creates the ObstacleAvoidanceProperties.
- Parameters:
repulsiveForce
- The magnitude of the repulsive force from the obstacles.
Reasonable values are 0 - 1000, the default value is 240.orderOfTheForce
- The order of the force. Possible values are 1 - 10, the default value is 1.
The curve of reactions to obstacles according to the order 1 is linear, 2 quadratic, etc.
It means that with higher order, the bot reacts less to dsitant obstacles and more to near obstacles.
But the value 1 is most usefull value. Other values can cause strange behavior alongside walls etc.frontCollisions
- Special solution of head-on collisions (front collisions). Basic behaviour leads to rebounding from the obstacles
(when the bot aims to the obstacle head-on, he turns nearly 180° round just in front of the obstacle).
When this parameter is on, bot turns and continues alongside the side of the obstacle. Recommended value is true.treeCollisions
- Tree collisions. The default value (in basic baheviour) is false. Recommended value is true.
Special solution of collisions with trees and other narrow obstacles (so narrow, that just one of the rays will hit them).
In basic behaviour (when the switch is off), when the bot aims to the tree that just the front side rays hits, he avoids the tree from the worse side.
When the switch is on, he avoids the obstacle from the right (nearer) side.
setNewBehaviorType
protected void setNewBehaviorType(SteeringProperties.BehaviorType behaviorType)
- Specified by:
setNewBehaviorType
in class SteeringProperties
getRepulsiveForce
public int getRepulsiveForce()
setRepulsiveForce
public void setRepulsiveForce(int repulsiveForce)
getForceOrder
public int getForceOrder()
setForceOrder
public void setForceOrder(int orderOfTheForce)
isFrontCollisions
public boolean isFrontCollisions()
setFrontCollisions
public void setFrontCollisions(boolean frontCollisions)
isTreeCollisions
public boolean isTreeCollisions()
setTreeCollisions
public void setTreeCollisions(boolean treeCollisions)
getSpecialText
public String getSpecialText()
- Specified by:
getSpecialText
in class SteeringProperties
setProperties
public void setProperties(SteeringProperties newProperties)
- Specified by:
setProperties
in class SteeringProperties
getXMLProperties
public XMLObstacleAvoidanceProperties getXMLProperties()
Copyright © 2015 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.