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emotional_dialog_system [2010/03/09 13:14]
michal_bida
emotional_dialog_system [2010/05/16 23:11]
127.0.0.1 external edit
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 <html><table border="0"> <html><table border="0">
 <tr> <tr>
-<th style="font-weight:normal;">You must be skilled in<br><font color="red" size="1">(mandatory)</font>:</th>+<th style="font-weight:normal;" width=175><b>You must be skilled in</b><br><font color="red" size="1">(mandatory)</font></th>
 <th> </th> <th> </th>
-<th><font color="blue">nothing especially</font></th>+<th><font color="blue"></font></th>
 </tr> </tr>
 <tr> <tr>
-<th style="font-weight:normal;">Would be nice if you know<br><font color="blue" size="1">(arbitrary)</font>:</th>+<th style="font-weight:normal;"><b>Would be nice if you know</b><br><font color="blue" size="1">(arbitrary)</font></th>
 <th> </th> <th> </th>
 <th>Java</th> <th>Java</th>
 </tr> </tr>
 <tr> <tr>
-<th style="font-weight:normal;">Difficulty:</th>+<th style="font-weight:normal;"><b>Difficulty</b></th>
 <th> </th> <th> </th>
-<th><font color="blue">medium</font></th>+<th><font color="orange">medium</font></th>
 </tr> </tr>
 <tr> <tr>
-<th style="font-weight:normal;">Excitement:</th>+<th style="font-weight:normal;"><b>Excitement</b></th>
 <th> </th> <th> </th>
-<th><font color="blue">You will program emotional agents in Unreal Runtime environment!</font></th>+<th><font color="blue">You will program agents equiped with emotions for the Unreal Runtime environment!</font></th>
 </tr> </tr>
 <tr> <tr>
-<th style="font-weight:normal;">Description:</th>+<th style="font-weight:normal;"><b>Description</b></th>
 <th> </th> <th> </th>
 <th><font color="default" style="font-weight:normal;"> <th><font color="default" style="font-weight:normal;">
-We are working on </html>[[http://artemis.ms.mff.cuni.cz/emohawk/|Project Emohawk]]<html> - an extension of Pogamut platform that will allow us to better demonstrate the problems with virtual agents development. Project emohawk features an interactive story and emotional agents. What is missing now is some system that would generate the emotional dialogs between two agents. Do you know</html> [[http://thesims.ea.com/|Sims]] <html>game? Agents there communicate through icons above their heads. We would like to use something similar in Emohawk. Will you help us?+We are currently working on </html>[[http://artemis.ms.mff.cuni.cz/emohawk/|Project Emohawk]]<html> - an extension to the Pogamut platform which allows us to better demonstrate the problems of virtual agent'development. Project Emohawk features an interactive story and agents equiped with emotionsWe currently miss a system that would generate the emotional dialogs between two agents. This system should be similar to the one used in the </html> [[http://thesims.ea.com/|Sims]] <html>game? Agents within Sims communicate through icons above their heads. We would like to employ a similar concept in Emohawk.
 </font></th> </font></th>
 </tr> </tr>
emotional_dialog_system.txt · Last modified: 2011/11/04 16:24 by michal.bida