Table of Contents
This section is a list of “how to do certain things” or “cookbooks” but not so detailed ones Anyway here you can find things that you should know if you're trying to develop advanced projects with Pogamut or if you aspire to become the true Pogamut geek. topics may be out of date.
How to setup Pogamut 3 with Maven tutorial - tutorial for geeks
Pogamut 3 Design
How to use Pogamut from SVN - information how to use the latest Pogamut version in SVN.
Pogamut, Maven and Eclipse - information how to import Pogamut projects into Eclipse
Video making tips - general page about creating cool video clips
Pogamut FSM Bot Engine - a simple extension of Pogamut allowing for easy FSM bots implementing
How Subprojects work, how can I add one
Pogamut Internationalization, explains how to translate Pogamut
Adding new GameBots message to Pogamut JAVA, to the client part of Pogamut platform
Adding Netbeans wrapper module for JavaProject, how to add NB wrapper project that is dynamically rebuild every time, instead of one time jar.
Doors and other movers, some hints on creating levels with doors and other interactive things.
UDK development tutorial, how to start developing your mod in UDK.
Unreal Tournament 2004
Non-violent UnrealTournament and other tricks, how to get rid of the weapons, strange items, etc.
UT2004 Objects - general info about UT2004 items, weapons and navigation points.
UT2004 items respawn times - useful for a good combat bot
Other interesting topics
Memory leaks and weak references, on the topic of different types of references (phantom, weak, …)
Action selection problem - a small introduction
Bots in FPS games - a small introduction