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human-like_artifical_agents_2013-14_summer_semester [2014/04/28 12:55]
michal.bida
human-like_artifical_agents_2013-14_summer_semester [2014/05/11 21:29]
jakub.gemrot
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 =====DeathMatch 1v1===== =====DeathMatch 1v1=====
-  * deadline 10.5.2014 23:59  +  * TOURNAMENT IS OVER! //11.5.2014// 
-  * TO BE HELD+  * [[http://diana.ms.mff.cuni.cz/pogamut_files/lectures/2013-2014/Tournament2014-3-Deathmatch-ResultsOnly.zip|Deathmatch Tournament Presentation]] [86 MB] debriefing presentation, scoring, results 
 +  * [[http://diana.ms.mff.cuni.cz/pogamut_files/lectures/2013-2014/Tournament2014-3-Deathmatch.zip|Deathmatch Tournament FULL Package]] [167 MB] including videos, tournament setup details, results, comments and hints for future work 
 +    * Use [[http://pumpt.net/rK_DemoWatcher/Finest_demowatching_since_2004.html|rK DemoWatcher]] to run the replays and do not forget to use GameBots2004 from folder UT2004! 
 +  * CONGRATZ TO ALL CONTESTANTS! :-) 
 + 
  
 =====Hide&Seek===== =====Hide&Seek=====
Line 68: Line 73:
 ======Lectures History====== ======Lectures History======
  
-**Lecture 8** - [[http://diana.ms.mff.cuni.cz/pogamut_files/lectures/2013-2014/Pogamut_3-2014-Lecture-08-Slides-BOD-POSH-DeathMatch.pptx|(PPTX)]], [[http://diana.ms.mff.cuni.cz/pogamut_files/lectures/2013-2014/Pogamut_3-2014-Lecture-08-Slides-BOD-POSH-DeathMatch.pdf|(PDF)]] **(28.4.2014/29.4.2014)** //Test links NOT included//+**Lecture 9** - [[http://diana.ms.mff.cuni.cz/pogamut_files/lectures/2013-2014/Pogamut_3-2014-Lecture-09-Slides-CTF.pptx|(PPTX)]] [[http://diana.ms.mff.cuni.cz/pogamut_files/lectures/2013-2014/Pogamut_3-2014-Lecture-09-Slides-CTF.pdf|(PDF)]] **(5.5.2014/6.5.2014)** //Test links included// 
 +  * Today's topic is Capture-the-Flag 
 +    * Learn CTF Rules 
 +    * Use yaPOSH to code own senses and actions 
 +    * Try it yourself, implementing a DeathMatch bot, remember:      
 +  * **Assigment 9-10** 
 +    * Create CTF bot in yaPOSH! 
 +      * Collects weapons, ammo and armor on the map 
 +      * Fight other players 
 +      * Steal enemy flags, Defend own flag 
 +      * Does not stuck (its ok, if he occasionally freezes somewhere for a few seconds, but not forever!) 
 +      * Use DM-1on1-Joust map 
 +     
 +**Lecture 8** - [[http://diana.ms.mff.cuni.cz/pogamut_files/lectures/2013-2014/Pogamut_3-2014-Lecture-08-Slides-BOD-POSH-DeathMatch.pptx|(PPTX)]], [[http://diana.ms.mff.cuni.cz/pogamut_files/lectures/2013-2014/Pogamut_3-2014-Lecture-08-Slides-BOD-POSH-DeathMatch.pdf|(PDF)]] **(28.4.2014/29.4.2014)** //Test links included//
   * Today's topic is Behavior Oriented Design (BOD), POSH and DeathMatch Bot   * Today's topic is Behavior Oriented Design (BOD), POSH and DeathMatch Bot
     * Learn about BOD - methodology how to code intelligent behavior      * Learn about BOD - methodology how to code intelligent behavior 
human-like_artifical_agents_2013-14_summer_semester.txt · Last modified: 2014/05/26 18:25 by jakub.gemrot