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theme:procedural_generation_of_rpg_quests [2015/02/11 14:05]
jakub.gemrot
theme:procedural_generation_of_rpg_quests [2017/05/03 13:00]
jakub.gemrot
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 <td style="border-bottom: 1px solid lightgray;">Difficulty:</td> <td style="border-bottom: 1px solid lightgray;">Difficulty:</td>
 <td> </td> <td> </td>
-<td><font color="orange">medium/font></td>+<td><font color="orange">medium</font></td>
 </tr> </tr>
 <tr> <tr>
 <td style="border-bottom: 1px solid lightgray;">Excitement:</td> <td style="border-bottom: 1px solid lightgray;">Excitement:</td>
 <td> </td> <td> </td>
-<td><font color="blue">Create a system that can design stories, sort of automatic game designer!</font></td>+<td><font color="blue">Create a system that can design stories, sort of an automatic game designer!</font></td>
 </tr> </tr>
 <tr> <tr>
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 <p><p> <p><p>
 The output of the system should be in text describing characters / places / relationships + storyline the player should experience throughout the game. The output of the system should be in text describing characters / places / relationships + storyline the player should experience throughout the game.
-</font></td>+<p><p> 
 +For ideas on procedural content generation, check <a href="http://pcgbook.com">this online book</a> out. 
 +</font> 
 +<p><p> 
 +Related work: 
 +<a href="https://wwwhome.cs.utwente.nl/~theune/VS/Laura-Langohr_final-version.pdf">TALE-SPIN</a> 
 +<p><p> 
 +Papers: 
 +<a href="https://pdfs.semanticscholar.org/5716/8efaa56e7ee7742444a56c683e77738146cb.pdf">1</a>, <a href="http://sander.landofsand.com/publications/Dormans_Bakkes_-_Generating_Missions_and_Spaces_for_Adaptable_Play_Experiences.pdf">2</a> 
 +</td>
 </tr> </tr>
 </table></html> </table></html>
theme/procedural_generation_of_rpg_quests.txt · Last modified: 2017/05/03 13:00 by jakub.gemrot