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- | Indeed, robots are interesting artifacts, which humans created. There are many competitions that require robots to perform certain tasks. The problem is that you always have to build a robot from the scratch. Project USARSim bypasses this problem by providing a simulation | + | |
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- | 1. Balaguer, B., Balakirsky, S., Carpin, S., Lewis, M., and Scrapper, C.: USARSim: a validated simulator for research | + | Robots are interesting artifacts. There are many competitions that require robots to perform certain tasks. The problem is that you always have to build a robot from the scratch. Project USARSim bypasses this problem by providing a simulation engine for the robots based on the Unreal Tournament 2004 game. We have ported USARSim into Pogamut and created project PogamutUSARSim. Help us to extend this project by providing additional modules processing data from the robots to create more abstract concepts (e.g. map representation from laser sensors, etc.). Develop complex |
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- | 2. Kadlec, R., Gemrot, J., Burkert, O., Bída, M., Havlíček, Brom, C.: POGAMUT 2: A platform for fast development of virtual agents behaviour. In: Proceedings of CGAMES 07, La Rochelle, France. (2007) url: </ | + | <td style=" |
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- | + | 1. Balaguer, B., Balakirsky, S., Carpin, S., Lewis, M., and Scrapper, C.: USARSim: a validated simulator for research in robotics and automation. In: IROS08. Workshop on robot simulators: available software, scientific applications and future trends, Nice, France, 2008.< | |
- | < | + | 2. Kadlec, R., Gemrot, J., Burkert, O., Bída, M., Havlíček, Brom, C.: POGAMUT 2: A platform for fast development of virtual agents behaviour. In: Proceedings of CGAMES 07, La Rochelle, France. (2007) url: </ |
3. Gemrot, J., Brom, C., Kadlec, R., Bída, M., Burkert, O., Zemčák, M., Píbil, R.: Pogamut 3 - Virtual Characters Made Simple. Advances in Cognitive Systems. Book chapter. (to appear) | 3. Gemrot, J., Brom, C., Kadlec, R., Bída, M., Burkert, O., Zemčák, M., Píbil, R.: Pogamut 3 - Virtual Characters Made Simple. Advances in Cognitive Systems. Book chapter. (to appear) | ||
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Information </ | Information </ | ||
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