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usarsim_integration [2010/05/16 23:11]
127.0.0.1 external edit
usarsim_integration [2012/02/08 12:24]
michal.bida
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 <html><table border="0"> <html><table border="0">
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-<th style="font-weight:normal;">You will gain expertise in</font>:</th><th> </th+<td width="130" style="border-bottom1px solid lightgray;">Name:</td> 
-<th><font color="blue">UnrealScript</font></th>+<td> </td
 +<td><font color="blue">UsarSim integration</font></td>
 </tr> </tr>
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-<th style="font-weight:normal;">Difficulty:</th+<td width="130" style="border-bottom1px solid lightgray;">You will learn:</td
-<th> </th+<td> </td
-<th><font color="blue">moderate</font></th>+<td>UnrealScript</td>
 </tr> </tr>
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-<th style="font-weight:normal;">Excitement:</th+<td style="border-bottom1px solid lightgray;">Difficulty:</td
-<th> </th+<td> </td
-<th><font color="blue">Robotic simulation in a game engine</font></th>+<td><font color="orange">moderate</font></td>
 </tr> </tr>
 <tr> <tr>
-<th style="font-weight:normal;">Description:</th+<td style="border-bottom1px solid lightgray;">Excitement:</td
-<th> </th+<td> </td
-<th><font color="default" style="font-weight:normal;">+<td><font color="blue">Robotic simulation in a game engine</font></td> 
 +</tr> 
 +<tr> 
 +<td style="border-bottom1px solid lightgray;">Description:</td> 
 +<td> </td> 
 +<td><font color="black">
 Indeed, robots are interesting artifacts, which humans created. There are many competitions that require robots to perform certain tasks. The problem is that you always have to build a robot from the scratch. Project USARSim bypasses this problem by providing a simulation engine for the robots based on the Unreal Tournament 2004 game. This project concerns itself with porting USARSim platfrom into Pogamut. If you are interested in robotics and virtual worlds (and perhaps if you played UT2004 once or twice), this could be an interesting topic for you.  Indeed, robots are interesting artifacts, which humans created. There are many competitions that require robots to perform certain tasks. The problem is that you always have to build a robot from the scratch. Project USARSim bypasses this problem by providing a simulation engine for the robots based on the Unreal Tournament 2004 game. This project concerns itself with porting USARSim platfrom into Pogamut. If you are interested in robotics and virtual worlds (and perhaps if you played UT2004 once or twice), this could be an interesting topic for you. 
-</font></th>+</font></td>
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-<th style="font-weight:normal;">Further Reading:</th+<td style="border-bottom1px solid lightgray;">Further Reading:</td
-<th> </th> +<td> </td><td><font color="black"> 
-<tr><th> </th><th> </th><th><font color="default" style="font-weight:normal;"> +1. Balaguer, B., Balakirsky, S., Carpin, S., Lewis, M., and Scrapper, C.: USARSim: a validated simulator for research in robotics and automation. In: IROS08. Workshop on robot simulators: available software, scientific applications and future trends, Nice, France, 2008.<br/> 
-1. Balaguer, B., Balakirsky, S., Carpin, S., Lewis, M., and Scrapper, C.: USARSim: a validated simulator for research in robotics and automation. In: IROS08. Workshop on robot simulators: available software, scientific applications and future trends, Nice, France, 2008. +2. Kadlec, R., Gemrot, J., Burkert, O., Bída, M., Havlíček, Brom, C.: POGAMUT 2: A platform for fast development of virtual agents behaviour. In: Proceedings of CGAMES 07, La Rochelle, France. (2007) url: </html> [[http://diana.ms.mff.cuni.cz/]]<html><br/>
-</font></th></tr> +
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-<tr><th> </th><th> </th><th><font color="default" style="font-weight:normal;"+
-2. Kadlec, R., Gemrot, J., Burkert, O., Bída, M., Havlíček, Brom, C.: POGAMUT 2: A platform for fast development of virtual agents behaviour. In: Proceedings of CGAMES 07, La Rochelle, France. (2007) url: </html> [[http://diana.ms.mff.cuni.cz/]]<html> +
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-<tr><th> </th><th> </th><th><font color="default" style="font-weight:normal;">+
 3. Gemrot, J., Brom, C., Kadlec, R., Bída, M., Burkert, O., Zemčák, M., Píbil, R.: Pogamut 3 - Virtual Characters Made Simple. Advances in Cognitive Systems. Book chapter. (to appear) 3. Gemrot, J., Brom, C., Kadlec, R., Bída, M., Burkert, O., Zemčák, M., Píbil, R.: Pogamut 3 - Virtual Characters Made Simple. Advances in Cognitive Systems. Book chapter. (to appear)
-</font></th></tr> 
  
-</font></th>+</font></td>
 </tr> </tr>
  
 <tr> <tr>
-<th style="font-weight:normal;">How to sign up:</th+<td style="border-bottom1px solid lightgray;">How to sign up:</td
-<th> </th+<td> </td
-<th><font color="default" style="font-weight:normal;">+<td><font color="black">
 Information </html>[[Bachelor and Master thesis proposals|here]] <html>. Information </html>[[Bachelor and Master thesis proposals|here]] <html>.
-</font></th>+</font></td>
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 </table></html> </table></html>
usarsim_integration.txt · Last modified: 2012/03/30 11:21 by michal.bida