Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
2nd_lecture_-_exploring_the_map [2010/03/26 09:50] jakub_gemrot |
2nd_lecture_-_exploring_the_map [2010/04/21 15:20] michal_bida |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Second lecture (19.3.2010 & 24.3.2010) ====== | ||
- | [[http:// | ||
- | |||
- | Homework from the last lecture: [[http:// | ||
- | |||
- | This lecture: learn about the modules - an easy way to deal with all senses / items / commands the Pogamut have + there is a nice PathExecutor that works together with UTAstar object to navigate inside the map without the need of using GetPath! | ||
- | |||
- | Additionally you should learn about ItemType / ItemType.Category / ItemType.Group along the way! | ||
- | |||
- | =====Homework ===== | ||
- | **Note that for every homework done - you will get one free question during the exam!** Back to the homework... | ||
- | |||
- | Extend the bot to be polite retaliatior world explorer! | ||
- | |||
- | Additional info (from slides): | ||
- | |||
- | * Create Weapon searcher that tries to run around all weapons in the map | ||
- | * If it sees player it will: | ||
- | * run to 200 units before him | ||
- | * says "Hello / | ||
- | * if player is not moving for 2 secs, it will say "Good bye!" and return to running around weapons | ||
- | * If the bot is hurt by a player - it will freak out and retaliate 3-4 ticks of logic (shoots back) | ||
- | * If the bot's health is low (& |