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2nd_lecture_-_exploring_the_map [2010/03/26 09:50]
jakub_gemrot
2nd_lecture_-_exploring_the_map [2010/04/21 15:20]
michal_bida
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-====== Second lecture (19.3.2010 & 24.3.2010) ====== 
  
-[[http://diana.ms.mff.cuni.cz/pogamut_files/lectures/2009-2010/Pogamut3_Lecture_02.pdf|Slides]] from the lecture. 
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-Homework from the last lecture: [[http://diana.ms.mff.cuni.cz/pogamut_files/lectures/2009-2010/Pogamut3-Lecture3-ItemPicker.zip|ItemPicker bot]] (not available yet) 
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-This lecture: learn about the modules - an easy way to deal with all senses / items / commands the Pogamut have + there is a nice PathExecutor that works together with UTAstar object to navigate inside the map without the need of using GetPath! 
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-Additionally you should learn about ItemType / ItemType.Category / ItemType.Group along the way! 
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-=====Homework ===== 
-**Note that for every homework done - you will get one free question during the exam!** Back to the homework... 
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-Extend the bot to be polite retaliatior world explorer! 
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-Additional info (from slides): 
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-  * Create Weapon searcher that tries to run around all weapons in the map 
-  * If it sees player it will: 
-    * run to 200 units before him 
-    * says "Hello /name/!" 
-    * if player is not moving for 2 secs, it will say "Good bye!" and return to running around weapons 
-  * If the bot is hurt by a player - it will freak out and retaliate 3-4 ticks of logic (shoots back) 
-  * If the bot's health is low (<50), it will primarily search for health packs 
2nd_lecture_-_exploring_the_map.txt · Last modified: 2010/05/16 23:11 (external edit)