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3d_editing_tools_for_reactive_plans [2010/03/02 12:26]
michal_bida created
3d_editing_tools_for_reactive_plans [2010/10/15 09:16]
jakub_gemrot
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-<th style="font-weight:normal;">You will gain expertise in</font>:</th+<td width="130" style="border-bottom1px solid lightgray;">Name:</td
-<th> </th+<td> </td
-<th><font color="blue">Java/C++, reactive planning, 3D graphics, DirectX, OpenGL</font></th>+<td><font color="blue">3D Editing Tools for Reactive plans</font></td>
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-<th style="font-weight:normal;">Difficulty:</th+<td width="130" style="border-bottom1px solid lightgray;">You will gain expertise in</font>:</td
-<th> </th+<td> </td
-<th><font color="blue">moderate</font></th>+<td><font color="blue">Java/C++, reactive planning, 3D graphics, DirectX, OpenGL</font></td>
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-<th style="font-weight:normal;">Excitement:</th+<td style="border-bottom1px solid lightgray;">Difficulty:</td
-<th> </th+<td> </td
-<th><font color="blue">Reactive planning paradigm is often used in Artificial Intelligence and is considered an industry standard for single AIs. Currently there are no fancy and usefull editing tools are available.</font></th>+<td><font color="blue">moderate</font></td>
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-<th style="font-weight:normal;">Description:</th+<td style="border-bottom1px solid lightgray;">Excitement:</td
-<th> </th+<td> </td
-<th><font color="default" style="font-weight:normal;"><p>The reactive planning paradigm is often used due to the timely fashion it operates in - the techniques employed range from Finite State Machines (FSMs) to Behavioral Trees and IF-THEN rules. The lack of a editing tool is in most cases a limiting factor for non-professional developers.</p>+<td><font color="blue">Reactive planning paradigm is often used in Artificial Intelligence and is considered an industry standard for single AIs. Currently there are no fancy and usefull editing tools are available.</font></td> 
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 +<td style="border-bottom1px solid lightgray;">Description:</td> 
 +<td> </td> 
 +<td><font color="default"><p>The reactive planning paradigm is often used due to the timely fashion it operates in - the techniques employed range from Finite State Machines (FSMs) to Behavioral Trees and IF-THEN rules. The lack of a editing tool is in most cases a limiting factor for non-professional developers.</p>
 <p>The goal of this work is to create a 3D tool for editing IF-THEN rule sets (plans) hierchicaly organized (Hierarchical Reactive Planning).</p> <p>The goal of this work is to create a 3D tool for editing IF-THEN rule sets (plans) hierchicaly organized (Hierarchical Reactive Planning).</p>
  
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-<th style="font-weight:normal;">Further Reading:</th+<td style="border-bottom1px solid lightgray;">Further Reading:</td
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-<tr><th> </th><th> </th><th><font color="default" style="font-weight:normal;"> +<td><font color="default"> 
-<A href=http://diana.ms.mff.cuni.cz/pogamut_files/doc/plch_thesis.pdf>1. Plch, T.: Action Selection for an Animat. Diploma thesis. MFF, UK, 2009</A> <br/> +1. </html> [[http://diana.ms.mff.cuni.cz/pogamut_files/doc/plch_thesis.pdf|Plch, T.: Action Selection for an Animat. Diploma thesis. MFF, UK, 2009]]<html> <br/> 
-<A href=http://www.gamasutra.com/gdc2005/features/20050311/isla_pfv.htm>2. Isla, D.: Handling complexity in Halo 2. In: Gamastura online, 03/11 (2005)</A><br/> +2. </html> [[http://www.gamasutra.com/gdc2005/features/20050311/isla_pfv.htm|Isla, D.: Handling complexity in Halo 2. In: Gamastura online, 03/11 (2005)]]<html><br/> 
-3. <A href=http://msdn.microsoft.com/en-gb/directx/bb896684.aspx> http://msdn.microsoft.com/en-gb/directx/bb896684.aspx</A><br/> +3. </html[[http://msdn.microsoft.com/en-gb/directx/bb896684.aspx]]<html><br/> 
-4. <A href=http://www.opengl.org/documentation/>http://www.opengl.org/documentation/ </A><br/> +4. </html>[[http://www.opengl.org/documentation/]] <html><br/> 
-</font></th></tr>+</font></td></tr>
  
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3d_editing_tools_for_reactive_plans.txt · Last modified: 2010/10/15 09:16 by jakub_gemrot