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3rd_lecture_-_modules [2010/04/02 08:53] jakub_gemrot |
3rd_lecture_-_modules [2010/05/16 23:11] |
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- | ====== Third lecture (26.3.2010 & 31.3.2010) ====== | ||
- | **Note** There is a new version of Pogamut available at our [[http:// | ||
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- | [[http:// | ||
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- | Homework from the last lecture: [[http:// | ||
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- | Test that was given during the lecture //(in czech)//: [[http:// | ||
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- | This lecture: learn about the modules - an easy way to deal with all senses / items / commands the Pogamut have + there is a nice PathExecutor that works together with UTAstar object to navigate inside the map without the need of using GetPath! \\ | ||
- | **Not sure about anything?** Consult [[http:// | ||
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- | Additionally you should learn about ItemType / ItemType.Category / ItemType.Group along the way! | ||
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- | =====Homework ===== | ||
- | **Note that for every homework done - you will get one free question during the exam!** Back to the homework... | ||
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- | Extend the bot to be polite retaliatior world explorer! | ||
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- | Additional info (from slides): | ||
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- | * Create Weapon searcher that tries to run around all weapons in the map | ||
- | * If it sees player it will: | ||
- | * run to 200 units before him | ||
- | * says "Hello / | ||
- | * if player is not moving for 2 secs, it will say "Good bye!" and return to running around weapons | ||
- | * If the bot is hurt by a player - it will freak out (shout some ugly words) and retaliate 3-4 ticks of logic (shoots back) | ||
- | * If the bot's health is low (<50), it will primarily search for health packs |