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capture_the_flag_bot [2011/11/04 16:24]
michal.bida old revision restored
capture_the_flag_bot [2012/02/08 12:24]
michal.bida
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 <td style="border-bottom: 1px solid lightgray;">Description:</td> <td style="border-bottom: 1px solid lightgray;">Description:</td>
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 Everyone who played a 3D computer game sometimes wondered: this AI is doing some things in really stupid way. Hell, I could program these guys to be much smarter. Good news for you! Now you have the chance! Program a CTF bot team that will be at least as good as original UT 2004 CTF bot team by using the Pogamut platform! Everyone who played a 3D computer game sometimes wondered: this AI is doing some things in really stupid way. Hell, I could program these guys to be much smarter. Good news for you! Now you have the chance! Program a CTF bot team that will be at least as good as original UT 2004 CTF bot team by using the Pogamut platform!
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 <td style="border-bottom: 1px solid lightgray;">Further Reading:</td> <td style="border-bottom: 1px solid lightgray;">Further Reading:</td>
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 1. Champandard A. J.: AI Game Development: Synthetic Creatures with learning and Reactive Behaviors. USA, New Riders, 2003.<br/> 1. Champandard A. J.: AI Game Development: Synthetic Creatures with learning and Reactive Behaviors. USA, New Riders, 2003.<br/>
 2. Rabin, S.: AI Game Programming Wisdom 1-4. Charles River Media, 2002-2008.<br/> 2. Rabin, S.: AI Game Programming Wisdom 1-4. Charles River Media, 2002-2008.<br/>
capture_the_flag_bot.txt · Last modified: 2013/01/28 17:58 by michal.bida