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data_processing_engine [2010/10/15 09:19] jakub_gemrot |
data_processing_engine [2010/10/15 09:19] jakub_gemrot |
<td><font color="default"><p>When connecting our Pogamut platform to various virtual worlds, we come across a hard to tackle problem - the understanding of the world. Every game/simluation has a specific representation of the information about the world - the objects, the map, navigational mesh etc. We want to create a plugin enhanced architecture able to function as a translation node between various game representations, the High Level Architecture (HLA) standard and Pogamut. The internally sophisticated Data Processing Engine should provide a way to invoke various data related operations (Queries), provide an environment for "data processing agents" invoked by agent/bot instances within Pogamut and provide further not introduced mechanisms.</p> | <td><font color="default"><p>When connecting our Pogamut platform to various virtual worlds, we come across a hard to tackle problem - the understanding of the world. Every game/simluation has a specific representation of the information about the world - the objects, the map, navigational mesh etc. We want to create a plugin enhanced architecture able to function as a translation node between various game representations, the High Level Architecture (HLA) standard and Pogamut. The internally sophisticated Data Processing Engine should provide a way to invoke various data related operations (Queries), provide an environment for "data processing agents" invoked by agent/bot instances within Pogamut and provide further not introduced mechanisms.</p> |
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<p> The topic can be divided into multiple themes, each of which can be assigned to one student.</p><br/> | <p> The topic can be divided into multiple themes, each of which can be assigned to one student.</p> |
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