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''You will gain expertise in:'' | Java, Pogamut API, behaviour and artificial emotion modeling | |
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Difficulty: | moderate | |
Excitement: | Real emotional bots, simple social simulation, practical results! | |
Description: | Creating bots is fun, creating bots with emotions is even more fun! Bots falling in love with each other, bots becoming angry on someone who treats them bad - those are just some of the outcomes of this project. Besides, this project will be used for education of computer science at high-schools! If you are interested in emotions and artifical intelligence, this is a way to go. | |
Further Reading: | ||
1. Bída, M.: Artificial emotions in computer games. Diploma thesis. MFF, UK, 2009. | ||
2. Stuchlíková, I.: Základy psychologie emocí, Portál, Praha, 2002. | ||
3. Ortony, A., Clore, G., L., Collins, A.: The cognitive structure of emotions. Cambridge University Press, Cambridge, UK, 1988. | ||
4. Project Emohawk | ||
How to sign up: | Information here . |