BestBots 2012/2013
Tag! Tournament (private event)
Task
Create a bot that is able to play simple children game Tag!
Results
- Tag! Tournament Debriefing Presentation [24 MB] including videos, tournament setup details, results, comments and hints for future work
- All bots (compiled), match batch files for tournament replication, replays and full results [147 MB]
- Use rK DemoWatcher to run the replays
Best bots
- Milan Rybář - nice continual movement that is using dodge around corners, almost impossible to tag
- Bohuslav Macháč - running in circles
- Ivan Krasičenko - dodge running
Hide&Seek Tournament (private event)
Task
Create bot that is able to play Hide&Seek game, both roles - runner (one that hides) and seeker (one that searches for others).
Results
- Hide&Seek Tournament Debriefing Presentation [23 MB] including videos, tournament setup details, results, comments and hints for future work
- All bots (compiled), match batch files for tournament replication, replays and full results [122 MB]
- Use rK DemoWatcher to run the replays
Best bots
- Petr Fanta - Best catcher (camper) ever! His bot was able to catch the most opponents.
- Milan Rybář - Slightly worse catcher, but still very able.
PogamutCup 2013 (public event)
Task
The task was to create the best bot playing the deathmatch in Unreal Tournament 2004 3D FPS game. For details visit Pogamut Cup 2013 homepage (in Czech).
Gladiator Bot
Implemted by David Holaň MFF-UK Praha
Pogamut Cup 2013 winner. This bot features complex combat and movement behavior. He is capable of
- dodging of incoming projectiles
- weapon selection based on the distance and on the opponent weapon
- timing of movement on the map to account for bot current state. The bot is able to plan the path according the item respawn times.
Get bot jar from: http://www.pogamutcup.com/rocnik-2013/vysledky/bots
Bot sources for Gladiator bot are not available.
Irae
Implemented by Milan Rybář MFF-UK Praha
Pogamut Cup 2013 third place. This bot features complex combat and movement behavior. He is capable of
- dodging of incoming projectiles
- weapon selection based on the distance from the opponent
- navigation on the map based on bot priorities (e.g. when low on health pick health etc.)
Get bot jar from: http://www.pogamutcup.com/rocnik-2013/vysledky/bots
Get bot sources from: http://www.pogamutcup.com/rocnik-2013/vysledky/bots---sources
Acknowledgement
Creation of this course was partially supported by the project Integration of IT Tools into Education of Humanities, which is financed by the European Social Fund, the state budget of the Czech Republic, and by the budget of Municipal House Prague.
Inovace kurzu v letech 2011/2 a 2012/3 byly podpořeny projektem CZ.2.17/3.1.00/33274 financovaným Evropským sociálním fondem a rozpočtem hlavního města Prahy.
Evropský sociální fond
Praha & EU: Investujeme do vaší budoucnosti