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reactive_planning [2010/05/16 23:11]
127.0.0.1 external edit
reactive_planning [2010/10/15 09:13]
jakub_gemrot
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-<th style="font-weight:normal;">You will gain expertise in</font>:</th+<td width="130" style="border-bottom1px solid lightgray;">Name:</td> 
-<th> </th+<td> </td> 
-<th><font color="blue">Java/C++, reactive planning</font></th>+<td><font color="blue">Reactive planning</font></td> 
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 +<td width="130" style="border-bottom: 1px solid lightgray;">You will learn:</td
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 +<td><font color="blue">Java/C++, reactive planning</font></td>
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-<th style="font-weight:normal;">Difficulty:</th+<td style="border-bottom1px solid lightgray;">Difficulty:</td
-<th> </th+<td> </td
-<th><font color="blue">moderate</font></th>+<td><font color="blue">moderate</font></td>
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-<th style="font-weight:normal;">Excitement:</th+<td style="border-bottom1px solid lightgray;">Excitement:</td
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-<th><font color="blue">Reactive planning paradigm is often used in Artificial Intelligence and is considered an industry standard for single AIs </font></th>+<td><font color="blue">Reactive planning paradigm is often used in Artificial Intelligence and is considered an industry standard for single AIs </font></td>
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-<th style="font-weight:normal;">Description:</th+<td style="border-bottom1px solid lightgray;">Description:</td
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-<th><font color="default" style="font-weight:normal;"><p>The reactive planning paradigm is often used due to the timely fashion it operates in - the techniques employed range from Finite State Machines (FSMs) to Behavioral Trees and IF-THEN rules. Most models currently used are simplistic to avoid implementation and debugging issues. The basic model of Reactive Planning (RP) is the Hierarchical RP, where IF-THEN plans are organized into a tree-like hierarchy structure. </p>+<td><font color="default"><p>The reactive planning paradigm is often used due to the timely fashion it operates in - the techniques employed range from Finite State Machines (FSMs) to Behavioral Trees and IF-THEN rules. Most models currently used are simplistic to avoid implementation and debugging issues. The basic model of Reactive Planning (RP) is the Hierarchical RP, where IF-THEN plans are organized into a tree-like hierarchy structure. </p>
 <p>The goal of this thesis is to implement a newly introduced State Full HRP (SF-HRP) model. The resulting library should be easily incporatible into other projects</p> <p>The goal of this thesis is to implement a newly introduced State Full HRP (SF-HRP) model. The resulting library should be easily incporatible into other projects</p>
  
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-<th style="font-weight:normal;">Further Reading:</th+<td style="border-bottom1px solid lightgray;">Further Reading:</td
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 </html>1. [[http://diana.ms.mff.cuni.cz/pogamut_files/doc/plch_thesis.pdf| Plch, T.: Action Selection for an Animat. Diploma thesis. MFF, UK, 2009]]<html> <br/> </html>1. [[http://diana.ms.mff.cuni.cz/pogamut_files/doc/plch_thesis.pdf| Plch, T.: Action Selection for an Animat. Diploma thesis. MFF, UK, 2009]]<html> <br/>
-</html> 2. [[http://www.gamasutra.com/gdc2005/features/20050311/isla_pfv.htm|Isla, D.: Handling complexity in Halo 2. In: Gamastura online, 03/11 (2005)]]<html><br/> +</html>2. [[http://www.gamasutra.com/gdc2005/features/20050311/isla_pfv.htm|Isla, D.: Handling complexity in Halo 2. In: Gamastura online, 03/11 (2005)]]<html><br/> 
-</html> 3. [[http://artemis.ms.mff.cuni.cz/main/papers/Ents-gardener-2005.pdf|Brom, C.: Hierarchical Reactive Planning: Where is its limit? In: Proceedings of MNAS workshop. Edinburgh, Scotland (2005)]]<html> <br/> +</html>3. [[http://artemis.ms.mff.cuni.cz/main/papers/Ents-gardener-2005.pdf|Brom, C.: Hierarchical Reactive Planning: Where is its limit? In: Proceedings of MNAS workshop. Edinburgh, Scotland (2005)]]<html> <br/> 
-</html> 4. [[ftp://publications.ai.mit.edu/ai-publications/2002/AITR-2002-003.pdf|Bryson, J.: Intelligence by Design: Principles of Modularity and Coordination for Engineering Complex Adaptive Agents. PhD thesis, Massachusetts Institute of Technology (2001)]]<html> <br/> +</html>4. [[ftp://publications.ai.mit.edu/ai-publications/2002/AITR-2002-003.pdf|Bryson, J.: Intelligence by Design: Principles of Modularity and Coordination for Engineering Complex Adaptive Agents. PhD thesis, Massachusetts Institute of Technology (2001)]]<html> <br/> 
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reactive_planning.txt · Last modified: 2010/10/15 09:14 by jakub_gemrot