Differences
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Both sides previous revision Previous revision | Next revision Both sides next revision | ||
steering_jakub_tomek [2011/02/13 13:15] marketa_popelova |
steering_jakub_tomek [2011/02/13 15:12] marketa_popelova |
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=====OTHER===== | =====OTHER===== | ||
* Walk-along why do we cut too small values? Delete it a test it. | * Walk-along why do we cut too small values? Delete it a test it. | ||
- | * Try to improve the Obstacle-avoidance again. Especially the problem when the normal is inverz to velocity. | ||
* Try to improve path-following to add a small vector same as the vector between actual and last navpoint. Fish should have move randomly, but people move more directly, usually. | * Try to improve path-following to add a small vector same as the vector between actual and last navpoint. Fish should have move randomly, but people move more directly, usually. | ||
* Walk-along should have also people avoidance between partners. | * Walk-along should have also people avoidance between partners. | ||
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=====TO DEBUG===== | =====TO DEBUG===== | ||
- | * Path-following, | ||
- | * Obstacle-avoidance sometimes can stop totally. | ||
* Leader-following the first type. One bot was too far away from the leader the whole time. | * Leader-following the first type. One bot was too far away from the leader the whole time. | ||
* Walk-along they should keep the distance, but they don't (without the people-avoidance). | * Walk-along they should keep the distance, but they don't (without the people-avoidance). | ||
Line 34: | Line 31: | ||
* Test whether is interesting when Walk-along has only one partner. Like when one friend wants to go somewhere and the other doesn' | * Test whether is interesting when Walk-along has only one partner. Like when one friend wants to go somewhere and the other doesn' | ||
+ | ======FIXED BUGS (we hope ;))====== | ||
+ | |||
+ | * Path-following, | ||
+ | * Obstacle-avoidance sometimes can stop totally. | ||
======DONE====== | ======DONE====== | ||
+ | * Try to improve the Obstacle-avoidance again. Especially the problem when the normal is inverz to velocity. | ||
* Setting rotations. The rotations should be shown and set in the birdview (just to see it). To set the rotation should be 2 ways: the text field and in the birdview. | * Setting rotations. The rotations should be shown and set in the birdview (just to see it). To set the rotation should be 2 ways: the text field and in the birdview. | ||
* Wall-Following both convex and concave edges. | * Wall-Following both convex and concave edges. |