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steering_jakub_tomek [2011/02/13 13:15]
marketa_popelova
steering_jakub_tomek [2011/02/13 22:17]
marketa_popelova
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 =====GUI===== =====GUI=====
   * Inactive the buttons when Play button was clicked. Or implement the feature that the parameters can be changed and applied right on the running bot after clicking on the button Apply.   * Inactive the buttons when Play button was clicked. Or implement the feature that the parameters can be changed and applied right on the running bot after clicking on the button Apply.
-  * Graphs of trajectories. We must save the xml logs of the locations and rotations. And then we wil mark the trajectories to the birdview.+  * Better trajectories. Show forces in the birdview - at concrete time.
   * Make screenshot (image) from the JPanel with Birdview with Trajectories.   * Make screenshot (image) from the JPanel with Birdview with Trajectories.
   * There should be some text field for the note of the steering. That sb. can load a steering a read why is it interesting.   * There should be some text field for the note of the steering. That sb. can load a steering a read why is it interesting.
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 =====OTHER===== =====OTHER=====
   * Walk-along why do we cut too small values? Delete it a test it.   * Walk-along why do we cut too small values? Delete it a test it.
-  * Try to improve the Obstacle-avoidance again. Especially the problem when the normal is inverz to velocity. 
   * Try to improve path-following to add a small vector same as the vector between actual and last navpoint. Fish should have move randomly, but people move more directly, usually.   * Try to improve path-following to add a small vector same as the vector between actual and last navpoint. Fish should have move randomly, but people move more directly, usually.
   * Walk-along should have also people avoidance between partners.   * Walk-along should have also people avoidance between partners.
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 =====TO DEBUG===== =====TO DEBUG=====
-  * Path-following, the bug at line 160 during shifting the next location. 
-  * Obstacle-avoidance sometimes can stop totally. 
-  * Leader-following the first type. One bot was too far away from the leader the whole time. 
   * Walk-along they should keep the distance, but they don't (without the people-avoidance).   * Walk-along they should keep the distance, but they don't (without the people-avoidance).
   * GUI - leader is set and then is again another.   * GUI - leader is set and then is again another.
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   * Test whether is interesting when Walk-along has only one partner. Like when one friend wants to go somewhere and the other doesn't want to. :-)   * Test whether is interesting when Walk-along has only one partner. Like when one friend wants to go somewhere and the other doesn't want to. :-)
  
 +======FIXED BUGS (we hope ;))======
 +
 +  * Leader-following the first type. One bot was too far away from the leader the whole time.
 +  * Path-following, the bug at line 160 during shifting the next location.
 +  * Obstacle-avoidance sometimes can stop totally.
  
 ======DONE====== ======DONE======
  
 +  * Graphs of trajectories. We must save the xml logs of the locations and rotations. And then we wil mark the trajectories to the birdview. The basic version is done.
 +  * Try to improve the Obstacle-avoidance again. Especially the problem when the normal is inverz to velocity.
   * Setting rotations. The rotations should be shown and set in the birdview (just to see it). To set the rotation should be 2 ways: the text field and in the birdview.   * Setting rotations. The rotations should be shown and set in the birdview (just to see it). To set the rotation should be 2 ways: the text field and in the birdview.
   * Wall-Following both convex and concave edges.   * Wall-Following both convex and concave edges.
steering_jakub_tomek.txt · Last modified: 2011/02/13 22:17 by marketa_popelova