Name: | Generating strategic games in grid games | |
You will learn: | Java, PDDL, Planning4J, Flixel game engine (or other) | |
Difficulty: | moderate | |
Excitement: | Create generator for grid-based strategic games, make millions ;-) | |
Description: | The aim of the thesis is to create interpret for specific-types od PDDL domains that describe grid-strategic games, e.g. gather resources, build army, fight, use buffs/debuffs, etc. It should be perfectly possible to model turn-based games such as Heroes of Might and Magic series. |