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Name: Generating game-mechanics
You will learn: Java, PDDL, Planning4J, Flixel game engine
Difficulty: moderate
Excitement: Create generator for grid-based strategic games, make millions ;-)
Description: The aim of the thesis is to create interpret for specific-types PDDL domains that describe grid-strategic games, e.g. gather resources, build army, fight, use buffs/debuffs, etc.

using_grammers_for_generating_game-mechanis.1335789439.txt.gz · Last modified: 2012/04/30 14:37 by jakub.gemrot