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using_grammers_for_generating_game-mechanis [2012/04/30 14:37]
jakub.gemrot created
using_grammers_for_generating_game-mechanis [2012/04/30 14:41] (current)
jakub.gemrot
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 <td width="​130"​ style="​border-bottom:​ 1px solid lightgray;">​You will learn:</​td>​ <td width="​130"​ style="​border-bottom:​ 1px solid lightgray;">​You will learn:</​td>​
 <td> </td> <td> </td>
-<td>Java, PDDL, Planning4J, Flixel game engine</td>+<td>Various AI techniques</td>
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 <td style="​border-bottom:​ 1px solid lightgray;">​Excitement:</​td>​ <td style="​border-bottom:​ 1px solid lightgray;">​Excitement:</​td>​
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-<​td><​font color="​blue">​Create generator for grid-based strategic games, make millions ;-)</​font>​+<​td><​font color="​blue">​You will create game-like stuffs :-)</​font>​
 </​br> ​ </​br> ​
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 <​td><​font color="​black">​ <​td><​font color="​black">​
-The aim of the thesis is to create interpret for specific-types PDDL domains that describe grid-strategic games, e.g. gather resourcesbuild army, fight, use buffs/debuffs, etc.</td>+The aim of the thesis is to explore possibilities of automatic generation of game-mechanics, e.g., tech-trees or spells ​spell combos, etc</​td>​
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 </​table></​html>​ </​table></​html>​
using_grammers_for_generating_game-mechanis.txt · Last modified: 2012/04/30 14:41 by jakub.gemrot