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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.AutoTraceRayLocal
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.AutoTraceRayMessage.AutoTraceRayLocalMessage
public class AutoTraceRayMessage.AutoTraceRayLocalMessage

Implementation of the local part of the GameBots2004 message ATR, used to facade ATRMessage.
Complete message documentation: Synchronous message. Contains the results of automatically casted rays. One ATR message is for one casted ray. New automatically casted rays can be defined by ADDRAY command and removed by REMOVERAY command.
| Field Summary |
|---|
| Fields inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.AutoTraceRayLocal |
|---|
SimTime |
| Constructor Summary | |
|---|---|
AutoTraceRayMessage.AutoTraceRayLocalMessage()
|
|
| Method Summary | |
|---|---|
AutoTraceRayMessage.AutoTraceRayLocalMessage |
clone()
|
Location |
getFrom()
Location from which the ray is emitted. |
UnrealId |
getHitId()
Id of the actor we have hit. |
Location |
getHitLocation()
Vector with location of the collision (not sent if FastTrace is True). |
Vector3d |
getHitNormal()
Vector with normal of the plane we have hit (not sent if FastTrace is True). |
UnrealId |
getId()
An Id for this ray (should be unique), assigned by the user when adding ray. |
AutoTraceRayMessage.AutoTraceRayLocalMessage |
getLocal()
|
ISharedWorldObject |
getShared()
|
IStaticWorldObject |
getStatic()
|
Location |
getTo()
Location to which the ray is sent. |
boolean |
isFastTrace()
True if it is a fast trace, false if not (fast trace is a bit faster version of UT2004 ray trace - but provides us with less information - just true/false if we hit something on the way or not). |
boolean |
isFloorCorrection()
If we should correct ray directions accoring floor normal. |
boolean |
isResult()
True if it hit something, false if not. |
boolean |
isTraceActors()
If we traced also actors with this ray (actors – moving things in a game – bots, players, monsters, pickup …) (only if NOT using FastTrace) |
java.lang.String |
toHtmlString()
|
java.lang.String |
toString()
|
| Methods inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.AutoTraceRayLocal |
|---|
getCompositeClass, getSimTime, setSimTime |
| Methods inherited from class java.lang.Object |
|---|
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public AutoTraceRayMessage.AutoTraceRayLocalMessage()
| Method Detail |
|---|
public AutoTraceRayMessage.AutoTraceRayLocalMessage clone()
clone in interface ILocalWorldObjectclone in class AutoTraceRayLocalpublic AutoTraceRayMessage.AutoTraceRayLocalMessage getLocal()
getLocal in class AutoTraceRayLocalpublic ISharedWorldObject getShared()
getShared in class AutoTraceRayLocalpublic IStaticWorldObject getStatic()
getStatic in class AutoTraceRayLocalpublic UnrealId getId()
getId in interface IWorldObjectgetId in class AutoTraceRayLocalpublic Location getFrom()
getFrom in class AutoTraceRayLocalpublic Location getTo()
getTo in class AutoTraceRayLocalpublic boolean isFastTrace()
isFastTrace in class AutoTraceRayLocalpublic boolean isFloorCorrection()
isFloorCorrection in class AutoTraceRayLocalpublic boolean isResult()
isResult in class AutoTraceRayLocalpublic Vector3d getHitNormal()
getHitNormal in class AutoTraceRayLocalpublic Location getHitLocation()
getHitLocation in class AutoTraceRayLocalpublic boolean isTraceActors()
isTraceActors in class AutoTraceRayLocalpublic UnrealId getHitId()
getHitId in class AutoTraceRayLocalpublic java.lang.String toString()
toString in class AutoTraceRayLocalpublic java.lang.String toHtmlString()
toHtmlString in class AutoTraceRayLocal
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