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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileMessage.IncomingProjectileLocalMessage
public class IncomingProjectileMessage.IncomingProjectileLocalMessage

Implementation of the local part of the GameBots2004 message PRJ, used to facade PRJMessage.
Complete message documentation: Both asynchronous and synchronous message. Incoming projectile that we can see.
| Field Summary |
|---|
| Fields inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal |
|---|
SimTime |
| Constructor Summary | |
|---|---|
IncomingProjectileMessage.IncomingProjectileLocalMessage()
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|
| Method Summary | |
|---|---|
IncomingProjectileMessage.IncomingProjectileLocalMessage |
clone()
|
double |
getDamageRadius()
If the projectile has splash damage, how big it is – in ut units. |
Vector3d |
getDirection()
Which direction projectile is heading to -> orientation vector. |
UnrealId |
getId()
Unique Id of the projectile. |
double |
getImpactTime()
Estimated time till impact. |
IncomingProjectileMessage.IncomingProjectileLocalMessage |
getLocal()
|
Location |
getLocation()
Current location of the projectile. |
Location |
getOrigin()
Possition of the origin, when combined with direction can define the line of fire. |
ISharedWorldObject |
getShared()
|
double |
getSpeed()
Current speed of the projectile. |
IStaticWorldObject |
getStatic()
|
java.lang.String |
getType()
The class of the projectile (so you know what is flying against you). |
Velocity |
getVelocity()
Current velocity vector of the projectile. |
java.lang.String |
toHtmlString()
|
java.lang.String |
toString()
|
| Methods inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal |
|---|
getCompositeClass, getSimTime, setSimTime |
| Methods inherited from class java.lang.Object |
|---|
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public IncomingProjectileMessage.IncomingProjectileLocalMessage()
| Method Detail |
|---|
public IncomingProjectileMessage.IncomingProjectileLocalMessage clone()
clone in interface ILocalWorldObjectclone in class IncomingProjectileLocalpublic IncomingProjectileMessage.IncomingProjectileLocalMessage getLocal()
getLocal in class IncomingProjectileLocalpublic ISharedWorldObject getShared()
getShared in class IncomingProjectileLocalpublic IStaticWorldObject getStatic()
getStatic in class IncomingProjectileLocalpublic UnrealId getId()
getId in interface IWorldObjectgetId in class IncomingProjectileLocalpublic double getImpactTime()
getImpactTime in class IncomingProjectileLocalpublic Vector3d getDirection()
getDirection in class IncomingProjectileLocalpublic Location getLocation()
getLocation in class IncomingProjectileLocalpublic Velocity getVelocity()
getVelocity in class IncomingProjectileLocalpublic double getSpeed()
getSpeed in class IncomingProjectileLocalpublic Location getOrigin()
getOrigin in class IncomingProjectileLocalpublic double getDamageRadius()
getDamageRadius in class IncomingProjectileLocalpublic java.lang.String getType()
getType in class IncomingProjectileLocalpublic java.lang.String toString()
toString in class IncomingProjectileLocalpublic java.lang.String toHtmlString()
toHtmlString in class IncomingProjectileLocal
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