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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.NavPointShared
public abstract class NavPointShared

Abstract definition of the shared part of the GameBots2004 message NAV.
Complete message documentation: Synchronous message. NavPoint carries information about UT navigation point - location, reachability... Also some item can be respawned at this point. Or some additional information can be stored here (if it is an ambush point, or sniper point..).
| Field Summary | |
|---|---|
static Token |
DoorOpenedPropertyToken
|
static Token |
ItemSpawnedPropertyToken
|
static Token |
LocationPropertyToken
|
static java.util.Set<Token> |
SharedPropertyTokens
|
protected long |
SimTime
|
static Token |
VelocityPropertyToken
|
| Constructor Summary | |
|---|---|
NavPointShared()
Parameter-less contructor for the message. |
|
| Method Summary | |
|---|---|
abstract NavPointShared |
clone()
|
java.lang.Class |
getCompositeClass()
|
abstract UnrealId |
getId()
A unique Id of this navigation point assigned by the game. |
abstract Location |
getLocation()
Location of navigation point. |
long |
getSimTime()
Returns world time when the object was seen/updated for the last time. |
abstract Velocity |
getVelocity()
Velocity of the navigation point (if the navigation point is currently moving). |
abstract boolean |
isDoorOpened()
True if this NavPoint is a Door and door is opened. |
abstract boolean |
isItemSpawned()
True if the item is spawned at the point. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
|
java.lang.String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Methods inherited from interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ISharedWorldObject |
|---|
getProperties, getProperty |
| Field Detail |
|---|
protected long SimTime
public static final Token LocationPropertyToken
public static final Token VelocityPropertyToken
public static final Token ItemSpawnedPropertyToken
public static final Token DoorOpenedPropertyToken
public static final java.util.Set<Token> SharedPropertyTokens
| Constructor Detail |
|---|
public NavPointShared()
| Method Detail |
|---|
public long getSimTime()
ISharedWorldObjectThe time suppose to be growing as the simulation carries on.
Always should be actual_timestamp >= any_prevously_recorded_timestamp,
object1.getLastSeenTime() > object2.getLastSeenTime() means that object1 last seen after object2
getSimTime in interface IWorldObjectgetSimTime in interface ISharedWorldObjectprotected void setSimTime(long SimTime)
public abstract NavPointShared clone()
clone in interface ISharedWorldObjectclone in class java.lang.Objectpublic java.lang.Class getCompositeClass()
getCompositeClass in interface ISharedWorldObjectpublic abstract UnrealId getId()
getId in interface IWorldObjectpublic abstract Location getLocation()
getLocation in interface ILocatedpublic abstract Velocity getVelocity()
getVelocity in interface ILocomotivepublic abstract boolean isItemSpawned()
public abstract boolean isDoorOpened()
public java.lang.String toString()
toString in class InfoMessagepublic java.lang.String toHtmlString()
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