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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.Spawn
public class Spawn
Definition of the event SPW.
Complete message documentation: Asynchronous message. You get this every time the bot gets respawned. When the match is not started yet and you connect to the server, there is delay in sending this message, it will be sent when the match will start, although the bot will be spawned in the game for a few seconds at that time.
Field Summary | |
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static java.lang.String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
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Constructor Summary | |
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Spawn()
Parameter-less contructor for the message. |
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Spawn(Spawn original)
Cloning constructor from the full message. |
Method Summary | |
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long |
getSimTime()
Returns the simulation time when the event has occurred. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
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java.lang.String |
toString()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final java.lang.String PROTOTYPE
protected long SimTime
Constructor Detail |
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public Spawn()
public Spawn(Spawn original)
original
- Method Detail |
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public long getSimTime()
IWorldEvent
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
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