Hi!
I'm delighted to announce that we have successfully hacked out map level geometry (that is the full list of triangles forming the UT2004 map) for few levels (CTF-1on1-Joust and DM-Flux2).
We thank Bertram Thomass who has provided us with UShock sources (see http://sourceforge.net/projects/ushock/). We have implemented experimental project UT2004LevelGeometry that can be found in our svn at svn://artemis.ms.mff.cuni.cz/pogamut/trunk/project/Utils/UT2004LevelGeom that can load data produced by our UShock-Hacked version (which is XML containing level polygons) transforming them into Recast obj file.
For more info contact: jakub.gemrot at gmail.com
Check out this YouTube Video!
Example Recast output on UT2004 DM-Flux2 map:
<img src='tiki-view_blog_post_image.php?imgId=1' border='0' alt='image' width='800' height='600' />
Cheers!
Jimmy
I'm delighted to announce that we have successfully hacked out map level geometry (that is the full list of triangles forming the UT2004 map) for few levels (CTF-1on1-Joust and DM-Flux2).
We thank Bertram Thomass who has provided us with UShock sources (see http://sourceforge.net/projects/ushock/). We have implemented experimental project UT2004LevelGeometry that can be found in our svn at svn://artemis.ms.mff.cuni.cz/pogamut/trunk/project/Utils/UT2004LevelGeom that can load data produced by our UShock-Hacked version (which is XML containing level polygons) transforming them into Recast obj file.
For more info contact: jakub.gemrot at gmail.com
Check out this YouTube Video!
Example Recast output on UT2004 DM-Flux2 map:
<img src='tiki-view_blog_post_image.php?imgId=1' border='0' alt='image' width='800' height='600' />
Cheers!
Jimmy