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java.lang.Objectnl.tudelft.goal.ut2004.visualizer.timeline.map.MapRenderer
public class MapRenderer
Renderer of map. Because of uncomplete server implementation I have no way of knowing state of the server, so I hope this will work. I *assume* that server is up and running and I can get worldmap from it.
| Field Summary | |
|---|---|
int |
GRID_SCALE
|
double |
NAVPOINT_RADIUS
|
| Constructor Summary | |
|---|---|
MapRenderer(cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealMap map,
int glName)
GameBots provides us with flags about pathways between navpoints. |
|
| Method Summary | |
|---|---|
int |
createMapBackground(javax.media.opengl.GL gla)
Create a diplay list for map background image, i.e. |
void |
destroy()
Clean up the component (listeners, contexts ect.) |
List<BlendTriangle> |
getBlendedTris()
Because blending phase of rendering can be done only after all opaque objects has been drawn and because polys has to be back-to-front ordered every renderer will return list of its blended triangles so final renderer can sort all blended triangles from all blended renderers and do it correctly. |
cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealMap |
getObject()
Return object this renderer draws. |
void |
preferenceChange(PreferenceChangeEvent evt)
|
void |
prepare(javax.media.opengl.GL gl)
Precreate display lists for map, because map can be quite large and it would be troublesome to do it every rendering. |
void |
render(javax.media.opengl.GL gla)
Display stuff you want to. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public final int GRID_SCALE
public final double NAVPOINT_RADIUS
| Constructor Detail |
|---|
public MapRenderer(cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealMap map,
int glName)
| Method Detail |
|---|
public cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealMap getObject()
ISubGLRenderer
getObject in interface ISubGLRenderer<cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealMap>public void prepare(javax.media.opengl.GL gl)
prepare in interface ISubGLRenderer<cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealMap>gl - public int createMapBackground(javax.media.opengl.GL gla)
gl -
public void render(javax.media.opengl.GL gla)
ISubGLRendererGLRendererCollection
render in interface ISubGLRenderer<cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealMap>public void preferenceChange(PreferenceChangeEvent evt)
preferenceChange in interface PreferenceChangeListenerpublic List<BlendTriangle> getBlendedTris()
ISubGLRenderer
getBlendedTris in interface ISubGLRenderer<cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealMap>public void destroy()
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