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Interface Summary | |
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IFadeLine | Interface for fade line of an agent in the map. |
IRenderableUTAgent | This interface is used for passing info about agent to EntityRenderer . |
IRenderableWorldObject | Wrapper around world objects to simplify rendering. |
ISubGLRenderer<T> | This is a subrenderer, it's job is to render some stuff. |
MapViewpoint.ViewpointListener |
Class Summary | |
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DefaultFadeLine | FadeLine that is used when there is not fade line. |
EnvironmentRenderer | Renderer renders the environment of the unreal map according to passed arguments in the constructor. |
EnvironmentRenderer.SelectionHit | |
GlColor | AWT provided Color class is not very suitable for OpenGl color manipulation so this class is supposed to remedy it. |
GLRendererCollection<T> | Basically list of ISubGLRenderer s with stuff for manipulating it
and rendering it. |
GLTools | |
MapController | Class for controling viewport in map. |
MapRenderer | Renderer of map. |
MapViewpoint | Representation of where is observer in map and where does he look, what is its POV angle ect. |
UTAgentSubGLRenderer | Sub-renderer for object IRenderableUTAgent
Implementation note: be careful when asking twice for same field of
agent (like agent.getRotation()), because it is dependant on time when you
ask and returned value is not guaranteed to be same (like first can be valid
and second null). |
UTFlagSubGLRenderer | Sub renderer for Flag objects. |
UTWaypointSubGLRenderer | Sub renderer for Flag objects. |
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