Uses of Package
nl.tudelft.goal.ut2004.visualizer.timeline.map

Packages that use nl.tudelft.goal.ut2004.visualizer.timeline.map
nl.tudelft.goal.ut2004.visualizer.map   
nl.tudelft.goal.ut2004.visualizer.services   
nl.tudelft.goal.ut2004.visualizer.timeline.map   
 

Classes in nl.tudelft.goal.ut2004.visualizer.timeline.map used by nl.tudelft.goal.ut2004.visualizer.map
EnvironmentRenderer
          Renderer renders the environment of the unreal map according to passed arguments in the constructor.
GlColor
          AWT provided Color class is not very suitable for OpenGl color manipulation so this class is supposed to remedy it.
GLRendererCollection
          Basically list of ISubGLRenderers with stuff for manipulating it and rendering it.
IFadeLine
          Interface for fade line of an agent in the map.
IRenderableUTAgent
          This interface is used for passing info about agent to EntityRenderer.
IRenderableWorldObject
          Wrapper around world objects to simplify rendering.
MapController
          Class for controling viewport in map.
MapRenderer
          Renderer of map.
MapViewpoint
          Representation of where is observer in map and where does he look, what is its POV angle ect.
MapViewpoint.ViewpointListener
           
 

Classes in nl.tudelft.goal.ut2004.visualizer.timeline.map used by nl.tudelft.goal.ut2004.visualizer.services
IRenderableWorldObject
          Wrapper around world objects to simplify rendering.
 

Classes in nl.tudelft.goal.ut2004.visualizer.timeline.map used by nl.tudelft.goal.ut2004.visualizer.timeline.map
GlColor
          AWT provided Color class is not very suitable for OpenGl color manipulation so this class is supposed to remedy it.
GLRendererCollection
          Basically list of ISubGLRenderers with stuff for manipulating it and rendering it.
IFadeLine
          Interface for fade line of an agent in the map.
IRenderableUTAgent
          This interface is used for passing info about agent to EntityRenderer.
IRenderableWorldObject
          Wrapper around world objects to simplify rendering.
ISubGLRenderer
          This is a subrenderer, it's job is to render some stuff.
MapRenderer
          Renderer of map.
MapViewpoint
          Representation of where is observer in map and where does he look, what is its POV angle ect.
MapViewpoint.ViewpointListener
           
 



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