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java.lang.Objectnl.tudelft.goal.ut2004.visualizer.timeline.map.UTWaypointSubGLRenderer
public class UTWaypointSubGLRenderer
Sub renderer for Flag objects.
| Field Summary | |
|---|---|
double |
NAVPOINT_FLOAT
|
double |
NAVPOINT_INNER_RADIUS
|
double |
NAVPOINT_OUTER_RADIUS
|
int |
NAVPOINT_RINGS
|
int |
NAVPOINT_SLICES
|
| Constructor Summary | |
|---|---|
UTWaypointSubGLRenderer(IRenderableWorldObject waypoint)
Create a new subrenderer with passed agent as source of data. |
|
| Method Summary | |
|---|---|
List<BlendTriangle> |
getBlendedTris()
Because blending phase of rendering can be done only after all opaque objects has been drawn and because polys has to be back-to-front ordered every renderer will return list of its blended triangles so final renderer can sort all blended triangles from all blended renderers and do it correctly. |
IRenderableWorldObject |
getObject()
Return object this renderer draws. |
void |
prepare(javax.media.opengl.GL gl)
Here should be done preparation for rendering (e.g. |
void |
render(javax.media.opengl.GL gla)
Display stuff you want to. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public final double NAVPOINT_OUTER_RADIUS
public final double NAVPOINT_INNER_RADIUS
public final int NAVPOINT_SLICES
public final int NAVPOINT_RINGS
public final double NAVPOINT_FLOAT
| Constructor Detail |
|---|
public UTWaypointSubGLRenderer(IRenderableWorldObject waypoint)
renderableUTAgent - agent used as source of data.| Method Detail |
|---|
public void prepare(javax.media.opengl.GL gl)
ISubGLRenderer
prepare in interface ISubGLRenderer<IRenderableWorldObject>public void render(javax.media.opengl.GL gla)
ISubGLRendererGLRendererCollection
render in interface ISubGLRenderer<IRenderableWorldObject>public IRenderableWorldObject getObject()
ISubGLRenderer
getObject in interface ISubGLRenderer<IRenderableWorldObject>public List<BlendTriangle> getBlendedTris()
ISubGLRenderer
getBlendedTris in interface ISubGLRenderer<IRenderableWorldObject>
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