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java.lang.Objectnl.tudelft.goal.ut2004.visualizer.timeline.map.UTFlagSubGLRenderer
public class UTFlagSubGLRenderer
Sub renderer for Flag objects.
Constructor Summary | |
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UTFlagSubGLRenderer(IRenderableWorldObject flag)
Create a new subrenderer with passed agent as source of data. |
Method Summary | |
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List<BlendTriangle> |
getBlendedTris()
Because blending phase of rendering can be done only after all opaque objects has been drawn and because polys has to be back-to-front ordered every renderer will return list of its blended triangles so final renderer can sort all blended triangles from all blended renderers and do it correctly. |
IRenderableWorldObject |
getObject()
Return object this renderer draws. |
void |
prepare(javax.media.opengl.GL gl)
Here should be done preparation for rendering (e.g. |
void |
render(javax.media.opengl.GL gla)
Display stuff you want to. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public UTFlagSubGLRenderer(IRenderableWorldObject flag)
renderableUTAgent
- agent used as source of data.Method Detail |
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public void prepare(javax.media.opengl.GL gl)
ISubGLRenderer
prepare
in interface ISubGLRenderer<IRenderableWorldObject>
public void render(javax.media.opengl.GL gla)
ISubGLRenderer
GLRendererCollection
render
in interface ISubGLRenderer<IRenderableWorldObject>
public IRenderableWorldObject getObject()
ISubGLRenderer
getObject
in interface ISubGLRenderer<IRenderableWorldObject>
public List<BlendTriangle> getBlendedTris()
ISubGLRenderer
getBlendedTris
in interface ISubGLRenderer<IRenderableWorldObject>
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