public class FlagInfoMessage extends FlagInfo implements IWorldObjectUpdatedEvent, ICompositeWorldObjectUpdatedEvent
| Modifier and Type | Class and Description |
|---|---|
class |
FlagInfoMessage.FlagInfoLocalMessage
Implementation of the local part of the GameBots2004 message FLG, used
to facade FLGMessage.
|
class |
FlagInfoMessage.FlagInfoSharedMessage
Implementation of the shared part of the GameBots2004 message FLG, used
to facade FLGMessage.
|
class |
FlagInfoMessage.FlagInfoStaticMessage
Implementation of the static part of the GameBots2004 message FLG, used
to facade FLGMessage.
|
FlagInfo.FlagInfoUpdate, FlagInfo.ObjectDisappearedIWorldObjectUpdatedEvent.DestroyWorldObject| Modifier and Type | Field and Description |
|---|---|
protected UnrealId |
Holder
Id of player/bot holding the flag.
|
protected boolean |
Holder_Set
Whether property 'Holder' was received from GB2004.
|
protected UnrealId |
Id
An unique Id for this flag, assigned by the game.
|
protected boolean |
Id_Set
Whether property 'Id' was received from GB2004.
|
protected Location |
Location
An absolute location of the flag (Sent if we can actually
see the flag).
|
protected boolean |
Location_Set
Whether property 'Location' was received from GB2004.
|
protected String |
State
Represents the state the flag is in.
|
protected boolean |
State_Set
Whether property 'State' was received from GB2004.
|
protected Integer |
Team
The owner team of this flag.
|
protected boolean |
Team_Set
Whether property 'Team' was received from GB2004.
|
protected ITeamId |
TeamId |
protected boolean |
Visible
True if the bot can see the flag.
|
protected boolean |
Visible_Set
Whether property 'Visible' was received from GB2004.
|
| Constructor and Description |
|---|
FlagInfoMessage()
Parameter-less contructor for the message.
|
FlagInfoMessage(FlagInfoMessage original)
Cloning constructor from the full message.
|
FlagInfoMessage(UnrealId Id,
Location Location,
UnrealId Holder,
Integer Team,
boolean Visible,
String State)
Creates new instance of the message FlagInfo.
|
| Modifier and Type | Method and Description |
|---|---|
UnrealId |
getHolder()
Id of player/bot holding the flag.
|
UnrealId |
getId()
An unique Id for this flag, assigned by the game.
|
FlagInfoLocal |
getLocal() |
ILocalWorldObjectUpdatedEvent |
getLocalEvent() |
Location |
getLocation()
An absolute location of the flag (Sent if we can actually
see the flag).
|
FlagInfoShared |
getShared() |
ISharedWorldObjectUpdatedEvent |
getSharedEvent() |
String |
getState()
Represents the state the flag is in.
|
FlagInfoStatic |
getStatic() |
IStaticWorldObjectUpdatedEvent |
getStaticEvent() |
Integer |
getTeam()
The owner team of this flag.
|
ITeamId |
getTeamId() |
boolean |
isVisible()
True if the bot can see the flag.
|
protected void |
setTeamId(ITeamId TeamId)
Used by Yylex to slip corretn TeamId.
|
String |
toHtmlString() |
String |
toString() |
IWorldObjectUpdateResult<IWorldObject> |
update(IWorldObject object) |
createDisappearEvent, getSimTime, setSimTime, toJsonLiteralclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitgetSimTimeprotected ITeamId TeamId
protected UnrealId Id
protected boolean Id_Set
protected Location Location
protected boolean Location_Set
protected UnrealId Holder
protected boolean Holder_Set
protected Integer Team
protected boolean Team_Set
protected boolean Visible
protected boolean Visible_Set
protected String State
protected boolean State_Set
public FlagInfoMessage()
public FlagInfoMessage(UnrealId Id, Location Location, UnrealId Holder, Integer Team, boolean Visible, String State)
Id - An unique Id for this flag, assigned by the game.Location - An absolute location of the flag (Sent if we can actually
see the flag).Holder - Id of player/bot holding the flag. (Sent if we can actually
see the flag and the flag is being carried, or if the flag
is being carried by us).Team - The owner team of this flag.Visible - True if the bot can see the flag.State - Represents the state the flag is in. Can be "Held",
"Dropped" or "Home" (note that the first letter does not have to be in upper case!).public FlagInfoMessage(FlagInfoMessage original)
original - protected void setTeamId(ITeamId TeamId)
public ITeamId getTeamId()
public UnrealId getId()
FlagInfogetId in interface IWorldObjectUpdatedEventgetId in interface IWorldObjectgetId in interface ICompositeWorldObjectUpdatedEventgetId in class FlagInfopublic Location getLocation()
FlagInfogetLocation in class FlagInfopublic UnrealId getHolder()
FlagInfopublic Integer getTeam()
FlagInfopublic boolean isVisible()
FlagInfopublic String getState()
FlagInfopublic FlagInfoLocal getLocal()
getLocal in interface ICompositeWorldObjectpublic FlagInfoShared getShared()
getShared in interface ICompositeWorldObjectpublic FlagInfoStatic getStatic()
getStatic in interface ICompositeWorldObjectpublic IWorldObjectUpdateResult<IWorldObject> update(IWorldObject object)
update in interface IWorldObjectUpdatedEventpublic ILocalWorldObjectUpdatedEvent getLocalEvent()
getLocalEvent in interface ICompositeWorldObjectUpdatedEventpublic ISharedWorldObjectUpdatedEvent getSharedEvent()
getSharedEvent in interface ICompositeWorldObjectUpdatedEventpublic IStaticWorldObjectUpdatedEvent getStaticEvent()
getStaticEvent in interface ICompositeWorldObjectUpdatedEventpublic String toHtmlString()
toHtmlString in class FlagInfoCopyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.