public class FlagInfoSharedImpl extends FlagInfoShared
| Modifier and Type | Class and Description |
|---|---|
static class |
FlagInfoSharedImpl.FlagInfoSharedUpdate |
| Modifier and Type | Field and Description |
|---|---|
protected UnrealId |
Id
An unique Id for this flag, assigned by the game.
|
protected UnrealIdProperty |
myHolder
Id of player/bot holding the flag.
|
protected LocationProperty |
myLocation
An absolute location of the flag (Sent if we can actually
see the flag).
|
protected StringProperty |
myState
Represents the state the flag is in.
|
protected IntegerProperty |
myTeam
The owner team of this flag.
|
protected HashMap<PropertyId,ISharedProperty> |
propertyMap |
HolderPropertyToken, LocationPropertyToken, SharedPropertyTokens, SimTime, StatePropertyToken, TeamPropertyToken| Constructor and Description |
|---|
FlagInfoSharedImpl(FlagInfoSharedImpl source) |
FlagInfoSharedImpl(WorldObjectId objectId,
Collection<ISharedProperty> properties) |
| Modifier and Type | Method and Description |
|---|---|
FlagInfoSharedImpl |
clone() |
UnrealId |
getHolder()
Id of player/bot holding the flag.
|
UnrealId |
getId()
An unique Id for this flag, assigned by the game.
|
Location |
getLocation()
An absolute location of the flag (Sent if we can actually
see the flag).
|
Map<PropertyId,ISharedProperty> |
getProperties() |
ISharedProperty |
getProperty(PropertyId id) |
String |
getState()
Represents the state the flag is in.
|
Integer |
getTeam()
The owner team of this flag.
|
void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toString() |
getCompositeClass, getSimTimetoJsonLiteralprotected HashMap<PropertyId,ISharedProperty> propertyMap
protected UnrealId Id
protected LocationProperty myLocation
protected UnrealIdProperty myHolder
protected IntegerProperty myTeam
protected StringProperty myState
public FlagInfoSharedImpl(FlagInfoSharedImpl source)
public FlagInfoSharedImpl(WorldObjectId objectId, Collection<ISharedProperty> properties)
public void setSimTime(long SimTime)
FlagInfoSharedsetSimTime in class FlagInfoSharedpublic FlagInfoSharedImpl clone()
clone in interface ISharedWorldObjectclone in class FlagInfoSharedpublic ISharedProperty getProperty(PropertyId id)
public Map<PropertyId,ISharedProperty> getProperties()
public UnrealId getId()
getId in interface IWorldObjectgetId in class FlagInfoSharedpublic Location getLocation()
getLocation in class FlagInfoSharedpublic UnrealId getHolder()
getHolder in class FlagInfoSharedpublic Integer getTeam()
getTeam in class FlagInfoSharedpublic String getState()
getState in class FlagInfoSharedpublic String toString()
toString in class FlagInfoSharedpublic String toHtmlString()
toHtmlString in class FlagInfoSharedCopyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.